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  1. EmperorFool

    Railroads

    I've just found this mod, and it's really beautiful! I've just researched Railroads and started hooking up my cities, but I see they work differently from vanilla. According to what I can grok from the Civilopedia, the production bonus requires a Train Station and a railroad connection to the...
  2. EmperorFool

    Scientific Revolution

    I acquired the Scientific Revolution policy after building a University in all three of my cities but before acquiring the policy that unlocks the next science building, Scientific Theory. Upon acquiring ST, none of my three cities received a free science building. This should work just like...
  3. EmperorFool

    Short Golden Age

    I used a Great Prophet for a Golden Age (8 turns as expected), but the very next turn I got a natural Golden Age from happiness and it only added 4 turns. If you get a natural GA while in a GA is it shorter?
  4. EmperorFool

    Patronage Finisher

    Upon taking the last policy from the Patronage tree, my happiness jumped from 77 to 110. However, on the following turn it dropped back down to 79. It may have dropped the next turn because that's when I noticed it, but I definitely didn't lose 31 happiness from trade deals, and I still am...
  5. EmperorFool

    Feature Request: Fix Stupid AI Demerits

    I'm 99.99% sure this is in the game core that you cannot change--and honestly this post is just me venting--but for the love of all that is holy please find a way to fix or offset the obviously flawed AI demerits. Arabia, Greece and I have been allies for over a thousand years. I signed a...
  6. EmperorFool

    Levies

    . . . are ridiculously powerful. On King the AI is pathetic and waits until the Renaissance era to expand past two cities, but on Emperor I get attacked by 3 Levies and 1 Composite Archer who chew through 3 Swordsmen, 2 Spearmen, and 1 Composite archer. They had to come through two choke...
  7. EmperorFool

    [GEM 1.6.14 + UP 2.0.42] Double Resources for Arabia

    With my first city that has 1 Marble and 1 Ivory, I am receiving 2 of each. Trading away each extra costs me 2:) each. Also, the happiness hover adds up correctly if you ignore the -2 Global Building Happiness. What is that value and why is it ignored?
  8. EmperorFool

    [GEM 1.6.6] Cathedrals vs. Mosques

    Cathedrals are better in every way than Mosques whereas the unmodded G&K religious buildings had trade-offs. Cathedrals receive 2:c5faith:/5:c5citizen: compared to 1:c5faith:/5:c5citizen: for Mosques. Cathedrals receive 6:c5culture: compared to 2:c5culture: for Mosques. Cathedrals provide...
  9. EmperorFool

    [GEM 1.6.6] Only 4 Culture Buildings with Ceremonial Rites

    I chose Ceremonial Rites but received 1 :c5culture: building in only four of my five oldest cities. FWIW, I had three cities when I acquired the policy with two Settlers waiting to settle. I settled immediately after, but only the first city received a free Monument.
  10. EmperorFool

    Aristocracy Effect Messages

    Aristocracy currently provides two effects, but the text (at least in English) is a little confusing. The first effect is +20%:c5production: for building Wonders. which sounds like it applies when building both National and World wonders. However, the second effect is +4:c5culture: for...
  11. EmperorFool

    [GEM 1.053] City Screen Yields

    I just noticed that the yields displayed on the city screen are not correct. When you open the city screen, the faith value is wrong. It also doesn't have a hover like the others. However, when you click on the add to queue button, all but the science and gold yields are incorrect. The faith...
  12. EmperorFool

    Meritocracy Gives No Income

    With 264 :c5gold: in my treasury and earning 16 :c5gold: per turn, I acquired the Meritocracy policy. At the start of the next turn I had 280 :c5gold: in my treasury. I am a sad panda. :cry: New game with CivUP 36 and GEM 1.035 and all previous versions deleted.
  13. EmperorFool

    Land Grab Event

    I chose the third option--twice due to a different bug reported earlier--and got two tiles. One is a nice Wheat I was tempted to purchase manually a few turns earlier, but the other lies outside the city's workable radius. This seems an odd choice given there is a nice Stone on Grassland tile...
  14. EmperorFool

    Liberty Finisher

    I founded two cities and then worked through the Liberty policy branch to completion. I had a Settler waiting to found a new city. With one policy left in the branch, I needed 650 :c5culture: for the next policy. After taking the final policy in the branch, I needed 850 :c5culture: for the...
  15. EmperorFool

    Endangered Units and End Turn

    When you hit the End Turn button and a Worker feels threatened, the game used to select that unit. This no longer happens while the rest of the behavior is the same: the turn doesn't end and a message says that a unit needs orders. You have click the button again to select the unit that needs...
  16. EmperorFool

    Event Popups

    I just got the Barbarian Invaders event that lets me hire them, and after picking a military unit the popup didn't seem to disappear. It let me select a second option (ambush them since I had only 54:c5gold: leftover after the first selection) which applied, and the popup disappeared. My...
  17. EmperorFool

    Population Growth and Cutural Expansion Icons

    The icons that appear along the right side of the screen when a city grows in population or acquires a new tile via culture appear twice. Versions: GEM v1.053 and CivUP v34
  18. EmperorFool

    Technology Discovered Popup Doesn't Show

    With VEM v1.053 and CivUP v34 the Technology Discovered popup is no longer showing when I complete a technology or am awarded one from an Ancient Ruins.
  19. EmperorFool

    Compass in Tech Tree

    This is a minor issue, but I noticed it again just now and figured I'd report it before I forget again. :) The Compass tech costs the same as Education and the other techs in the right-hand column of the Medieval Era, but it sits at the top of the left-hand column. Compass should be moved one...
  20. EmperorFool

    Improved Build Queue Mod

    I merged in the queue-handling portion of this mod since it was fairly simple. I made a few alterations along the way: Works in the city screen and map view. Closes once the queue is full (six items). Click to append. CTRL-Click to insert. ALT-Click to replace the whole queue. Removed...
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