Nuts I thought that might be the case. I'm not too afraid of Lua though, being a .net developer by day. My thought was by adjusting the leader flavour settings that it would somewhat compensate for the above, i.e. in this case I would get them to focus more on science to make use of their...
Hi,
I'm trying to create a mod that removes all UBs and UUs from the game, and gives drastic abilities (with positives and negatives) to each civ instead. For example one civ:
- increased science rate
- can't generate any faith
- cities less likely to adopt religion
- more prone to espionage...
I'm not too fussed about adding more new units, but I would like to see more balance in the units you get from military-oriented techs. At the moment, the medieval/renassaince period is dominated by economic techs and the race to liberalism, where you can get away with just using the...
I like the losing strength idea, however I would change it to a flat cost rather than percentage based, which provides a natural transition to exploration becoming easier as technology advances. For example, units lose 0.1 hp per turn - this is a significant hit to warriors, a decent hit to...
I have no doubt it will be a very good game, but I'll buy it a few days after release date to wait and see if there are any major bugs or installation/performance issues.
Hey just noticed this and thought I'd chip in with advice.
Generally peak tourist season are school holidays, which vary a little state to state, and can be found here http://education.qld.gov.au/public_media/calendar/holidays.html .
Worst/busiest times of year are mid-November to end-January...
Settled in place, second city three tiles to the right to share corn and grab the gems. REX'd like crazy mainly using those 2 cities as worker/settler spammers. Currently have 11 cities (1 on SW island). Didn't realize the extra trade route value from an island city or would have had it up...
If we're throwing Canada in, then Australia should be in too. :) Less of a world power but more of a regional power, from an area unrepresented so far.
A problem with this suggestion is that it doesn't encourage flexibility during the game - optimal play will be to work out what victory condition will suit your situation as early as possible and focus on this for the rest of the game. Towards the end, you may be sacrificing troops/cities so...
Yeah I meant close from third (well, second) and below. Not sure how Termitnik got that score, I wasn't doing anything specific to boost my score, other than conquering as soon as possible
Wow, very surprised to come third in my first game of the month, though it looked pretty close.
And no, I'm Australian, Russia is far too cold for my liking. ;)
Buy Civ 4 Complete if you can, it shouldn't cost much more than Civ by itself. Once you play with the Beyond the Sword expansion pack, it's hard to go back to without it.
My first GOTM, was very enjoyable. I had to reload a few times due to the game crashing when I did a stack attack (doesn't normally happen) - I'm not sure what the rule is on this but in one case I did have to go back a couple of turns (others were the same turn). I continued to play anyway...
Just wanted to say thanks for this map - I've had a great time playing on it, it's still an interesting game and runs faster than having the Americas in. I've made a few balance changes to it, but all in all, works quite well and all civs have a chance. :)
I too would like to see a rush - my main mistakes in early rushes seem to be not having enough troops to make a quick decisive victory, which means by the time I win the war I'm behind the AI in techs. Live and learn though. Would like to see how to work out roughly how many troops to use and...
Thanks very much for the game, it's been an educational/entertaining read. With this and other strategies across the forums I've been able to lift my game to be able to beat noble easily (even from a very bad starting spot), and I'm pretty competitive at Prince level now. :goodjob:
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