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  1. K

    An idea for Modders to legally make money

    I'm going to check with some attorneys to verify the legality, I'm thinking about creating a website where modders can sell strategy guides to their mods. That way their fans can support them, and they can get compensated for the hundreds of hours they put into their creations. To me it...
  2. K

    Civil War 2020 (mod/scenario coming soon...)

    I'm working on what may become a very controversial and politically incorrect, yet highly believable and realistic, mod/scenario of a civil war in America in the year 2020. The basic premise is that the weight of the U.S. National Debt and a number of other economical factors trigger a...
  3. K

    How do I enable Hot Seat multiplayer?

    How would I enable Hot Seat multiplayer for my mod?
  4. K

    GreatGeneralCombatModifier promotion - Does it work?

    There's a promotion parameter called GreatGeneralCombatModifier in Civ5UnitPromotions.xml. I need a techy to dive into the source code and see if it's legit and operational or if it's just another dead pseudo-parameter that doesn't work. It doesn't seem to do anything for me.
  5. K

    How Can I Change BNW Menu background image (smokestack factories)

    I would like to change the menu background image for BNW that shows the smokestack factories. Do you know how? Also, is there an easy way to change the menu background music?
  6. K

    What's easiest way to force AI to attack City States?

    What's the easiest way to force the AI to wipe the city states off the map without 'always war' and without 'permanent war'?
  7. K

    I need complete steps to Set City States at -1 Influence

    I need complete steps to set all City States at -1 Influence starting on turn 1. Currently, all city states begin at influence zero which sets it as neutral. I need all city states to begin at -1 below neutral and it needs to apply to any random map (not through worldbuilder). If it's too...
  8. K

    Is it practical to assign VERSION number to Mod?

    I noticed every time I change the version number of my mod it creates a whole brand new file on the Mod Selection Menu screen. So, if I had 35 versions it would show 35 mods to choose from? That doesn't seem right. What's going on with this? So, for now, I'm just leaving it as Version 1...
  9. K

    I need to DISALLOW embarked units from attacking cities

    Very frustrating trying to figure this one out. It doesn't seem possible through XML. I need to DISALLOW embarked units from attacking cities. Why a unit can go around acting like a battleship is beyond me - defies logic.
  10. K

    A need the blank default Unit Icon background image

    You know the unit icon background that looks like sunrays. I need that.
  11. K

    This would be AWESOME, but how would you code it?

    I think it would be an awesome mod if you could make Unit deaths create unhappiness, and Unit kills create happiness. Nobody likes their sons and fathers dying in war, and they usually feel much more patriotic when they're winning the wars. So how would you do it?
  12. K

    CivRome - Roman Empire ready for download (need testers)

    Hello ladies and gentlemen. I'm not sure how often you folks go into the mod section (it's lonely in there), so I wanted to make a quick post here in the main forum to let you know that CivRome: Roman Empire is ready for download. It's the first alpha release. This mod is fully playable and...
  13. K

    CivRome - Roman Empire

    This mod is fully playable and is available on Steam Workshop for download. The playable content covers 323bc to 68bc (about 600 turns), but updates will be released periodically to extend the play period to 500ad (about 2000 turns). Gives an idea of the magnitude and size of the map...
  14. K

    How long does it take to show up in Steam Workshop?

    How long does it normally take for a newly uploaded mod to show up in Steam Workshop?
  15. K

    [Never mind]

    Never mind. I figured out my problem. original message ------------------------- It's driving me nuts. In the default game, there is a -50% amphibious attack penalty from embarked units. I simply want to change that number. There is a GlobalDefine called...
  16. K

    XML Question - Disable Ships from capturing city

    I have no earthly idea why the default game allows ships to capture a city. Completely ******ed. How would I disable this? I don't see an option in XML to change it.
  17. K

    6 Turns of war, AI accepts peace is ridiculous!

    I need one of you smarty dudes to answer this question. How in the WORLD do you increase the time period of war? I've experimented with virtually everything in GlobalDefines and GlobalAIDefines and nothing seems to increase the 6 turn elapse time period until the AI will accept your peace...
  18. K

    XML Question - How to disable Naval attack to City?

    1. How would you disable a ship's ability to attack a city? 2. How would you disable a city's ability to attack a ship?
  19. K

    How to disallow units walking on shallow Coast?

    I need to know how to disallow units walking on shallow Coast? I'm searching xml code now...
  20. K

    What is the DEFINE that determines AI Strategic Resource trade value?

    Example, let's say the AI would normally demand 5 gold per turn for OIL, and I want the AI to demand 10 gold instead. What is the DEFINE, if there is one, that determines AI Strategic Resource trade value? I want to increase the trade demand by the AI for strategic resources.
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