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  1. it-ogo

    Hyborem's yell

    And once more about Infernals' worldspell. Like many others I found it illogical, ineffective and uncomfortable even after all tweaks. And I believe a creature like Hyborem should produce stronger sound than just a whisper. What Infernals really need is a good world war. Hereby I propose one...
  2. it-ogo

    High to low challenge - with savegame

    I found "High to Low challange" (H2L) very playable! That is finally the FFH2 gameplay I was waiting for: AI does not need artificial support (high difficulty) to provide a challenge, noble difficulty is enough good for me. Though there are some ways to improve. :) 1) I did report: lowest...
  3. it-ogo

    No city razing/No settlers playstyle: modifications required

    When tested Hanny's Middle Earth scenario (http://forums.civfanatics.com/showthread.php?t=258925) and some others I found that No city razing/No settlers options provide very interesting gameplay variation. (Let us call it "Permanent Cities Game" = PCG) Actually, it is more interesting then a...
  4. it-ogo

    Arena for Doviello

    My suggestion is to move Arena to Doviello, maybe renaming to Fighting Ring (or something), to make it 4 times cheaper, no requirements, no happiness and to make beastmen never obsolet by default. Reasons: 1)Now Balseraphs have two contradictory ways to improve units with risk: building...
  5. it-ogo

    Khazad - Ljosalfar war

    Here is tiny map late game scenario with "Always war" option. 3 sides: Most advanced and numerous good Ljosalfar, highly productive evil Khazad and pathetic Grigory on the separate Island (with one hero archmage and fire mana). Some powerful barbarian units. Great plains - based map. Usage...
  6. it-ogo

    City of a Thousand Slums

    There was much enthusiasm about this wonder... So did someone already test it? As it has no sense for Kuriotates it is the most promising for the FoL civ because of the Guardian of Nature (Some alfar?). And that is odd. Maybe also good in some wastelands (tundra?) but not so good. Again I...
  7. it-ogo

    Which subforums would you like to have here?

    Forum has grown too big. Which subforums would you like to have here?
  8. it-ogo

    FFH provides a science fiction gameplay.

    First some phylosophy. ;) There are two main paradigms of the history. First one, originally the marxist, approaches to history as to an exponential process of collecting human knowledge and power. SM's Civilization is based on it as well as most science fiction. The second paradigm, which...
  9. it-ogo

    Undead civ: one more crazy idea

    Why I don't afraid Infernals. :) IMO real horror comes not from lore or dark terrain art but from gameplay feeling. After long-long plaing FFH2 In my feelings all disasters we have now provide some disturbance but not much horror. The very Infernals looks like some strange guys with odd...
  10. it-ogo

    My collection of crazy ideas

    I believe that producing ideas for FFH is a kind of art like chess etudes and that ideas have their own estetic value independently of if they will be implemented or not. So, here is my art gallery. However it is not an abstractionism: everything is supposed to be implementable and...
  11. it-ogo

    Earthebus - FFH2BtS map

    Here is a huge Earth map (taken from 1000AD BtS scenario) remade for the Erebus realm. Minor terrain changes and addition of specific resources. 15 civs, all playable. Attention! It is made for the current FFH2 0.24 BtS conversion beta and i am not sure it is good for vanilla civ. Starting...
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