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  1. Lutefisk Mafia

    [SCENARIO] Dungeon Adventure - the 133rd K.R.A.G.

    IIRC, somewhere in the FF2 mod folder, there will be a sub-folder called "Scenarios." The entire DA - 133rd KRAG folder goes into THAT sub-folder. It may not be accessible from the in-game menu, but can still be started manually. I think. It has been a loooong time since I did any of this...
  2. Lutefisk Mafia

    [SCENARIO] Dungeon Adventure - the 133rd K.R.A.G.

    Wow. It is a good thing that I am still emailed notifications of posts to this thread! LyTning94, in my experience, the WB map switching only worked with maps of the same size. I did a work-around in some instances by using impassable terrain to block out portions of a map to make smaller...
  3. Lutefisk Mafia

    Final Frontier terrain art --> Civ 5?

    I did some modding on FF. The space effect is actually a black background with multiple layers of star speckles. That is how you achieve the parallax effect (different parts of the star field move at different speeds when you move around the map).
  4. Lutefisk Mafia

    Forts as canals for naval units?

    Meh. Just give naval units the ability to "embark" onto land. Problem solved! ;)
  5. Lutefisk Mafia

    sheep - who cares?

    I agree that the food bonuses are weak. One way to make them more relevant would be to first reduce the unit cap (which is based on difficulty, number of cities, and population, IIRC). Then for each food resource that you control, your unit cap would increase by one. By making this into a...
  6. Lutefisk Mafia

    Self-pillaging money-doin'

    I heard that too much self-pillaging can make you go blind.
  7. Lutefisk Mafia

    City Tile Production

    This is what World Builder is for! :)
  8. Lutefisk Mafia

    Charity promotion on Civ5's launch?

    Charitable donations (in the U.S.) are a deduction, not a credit. So they reduce your tax exposure by reducing your income. So it isn't as cynical as it seems -- they will pay a little less in taxes, but they really are making less money, too. :)
  9. Lutefisk Mafia

    Terrain Modifiers Removed

    This may not be possible as an easy mod by using existing values in the XML schema. But you should be able to mod this in by either creating a Lua script for "onUnitMove" or whatever the Civ 5 equivalent is, or by adding new entries to the XML schema paired with changes in the core executable...
  10. Lutefisk Mafia

    Do we know anything about Babylon yet?

    My guesses: UA = Some sort of culture bonus, maybe cheaper social policies. UB = Ziggurat. Replaces a temple, maybe adds one science? UU = Ashur Bowmen. A slightly stronger archer unit, maybe with a city defense bonus. In any case, we will all find out in a few days. We will see how...
  11. Lutefisk Mafia

    Civilization 5 - Social policies partial infos from strategy guide

    From Arioch's: Tradition +1 Food per turn in the Capital. Aristocracy: +33% production bonus for Wonders. Oligarchy: +33% combat strength for military Units fighting within the empire's borders. Legalism: Reduces unhappiness from population in the Capital by 33%. Landed Elite: 33% faster...
  12. Lutefisk Mafia

    Just got my CIV V Strategy Guide!

    Got my game guide today. Hmnn. Just looking at social policies, I am noticing a huge disconnect between what is in the guide and the info available on Arioch's site. So which is more authoritative? Arioch's info is based on stuff seen in-game on screens during actual play, such as...
  13. Lutefisk Mafia

    [SCENARIO] Dungeon Adventure - the 133rd K.R.A.G.

    Hi All, Yes, I was waiting for patch o to do a new merge for DA. You have probably noticed my scarcity for the last several months -- RL business has been seriously interfering with my modding time. I haven't even had time to play games! Anyway, I hope to get DA merged with patch o. I'll...
  14. Lutefisk Mafia

    The future of Fall from Heaven

    Let me add my congratulations to you, Kael, and the rest of the team. You totally deserve this break and I hope that you can make the best of it! Like everyone else, I look forward to what you come up with and will almost certainly plunk down my $49.95 or whatever to play some FfH goodness...
  15. Lutefisk Mafia

    Useless but funny features, eg. palace

    Anyone ever play Merchant Prince: Machiavelli? It is a cool DOS era trading game that takes place in the time of Marco Polo. Anyway, one of the things that I liked about that game was that the unexplored areas were covered with a FOW "map" that looked like an age of antiquity paper map...
  16. Lutefisk Mafia

    Hopes for Troop Transports

    Okay, enough is enough. It seems that the main points of view have been expressed and exchanged, but the tone of this thread is degenerating. Also, the discussion is no longer even pretending to be related to my original thread-opening post. If people want to continue a discussion about naval...
  17. Lutefisk Mafia

    Hopes for graphical fixes

    I really like the look of the screenshots that have been released so far, but I sure hope that the devs fix a few things before releasing the game. For example, take a look at this screenshot: http://www.civfanatics.com/gallery/showimage.php?i=2824&original=1&c=36 In my opinion, the...
  18. Lutefisk Mafia

    Hopes for Troop Transports

    Great discussion, but what does direct fire vs. indirect fire have to do with units changing into troop transports?
  19. Lutefisk Mafia

    Fall From Heaven Poetry

    There once was a man from Kwythellar, who lived in a run-down root cellar, All the people he met were willing to bet that he was wrong in the head, but a fine feller.
  20. Lutefisk Mafia

    Hoping that water transports act

    For more related ranting about transports, see this thread: http://forums.civfanatics.com/showthread.php?t=359569 Cheers!
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