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  1. R

    Coastline ... Wait...

    Do a Google search on inland sea.
  2. R

    How to make happy?

    Your other problem may be that you are building too many cities too early. Unlike previous Civs, you can't just spawn cities nonstop. Your first city usually starts out with 2 luxury resources. Depending on what difficulty level you are playing, you can build a second city before you have...
  3. R

    Civilization themed birthday party?

    Everyone coming dresses as one of the leaders in the game. Try to coordinate so there aren't duplicates, unless of course you have more people going than there are leaders in the game. Wherever you're having the party, set it up like a Civ5 map. Have the food arranged on tables around a...
  4. R

    Infrastructure

    I connect all my cities with railroads. My major cities get the production boost so I can support the wars, wonder building or space ship building for whichever victory I'm going for. My lesser cities get the production boost so they can complete the buildings I need to help my empire or...
  5. R

    Occupied city, Courthouse, and Forbidden Palace

    Courthouses remove the occupied status of a city. So yes forbidden palace would work.
  6. R

    Getting a domination victory in this game is frustrating.

    More does not = better. I have been a tech level behind the AI in some games and fended off their attacks easily and counter attacked until they surrendered. Why? Because I played smartly. It's pretty easy to do against the AI. How are you attacking? Are your units coming from one...
  7. R

    The 'hill' tiles in Civ5: Why no food?

    You continue to ignore something multiple people have brought up: What about the unrealistic aspect that you can't get production from grasslands/flood plains? Where is your complaint about how unrealistic that is? Find an area of grassland or floodplains/desert with no hills and you have a...
  8. R

    Are watermills a waste of money?

    I think too many people focus on the maintenance of the watermill without realizing they completely ignore it in very similar situations. Going for culture vic? Build the monument (2 culture, 1 maint) then build the amphitheater (3 culture, 2 maint). Going for widespread religion? Build...
  9. R

    [1.0.2.44] Knight getting defensive bonus?

    The defense bonus that mounted units don't receive is the fortifiaction bonus and any basic bonuses from terrain, features and improvements. Any defensive bonuses granted from promotions would still apply because they aren't a defense only bonus, they are a general bonus. The concept is that...
  10. R

    The Bounty of the Sea: More like Kleenex; the handicaps of the coastal city

    Fishing boats should work one of two ways. A) They function exactly like workers. Sit on the tile for X turns until the improvement is built and then move on to the next tile. B) Once a boat is built, you settle it in a city. It adds the Fishing Villages building, giving an auto boost to...
  11. R

    Movement bug with knight

    Flat terrain takes 1 movement. Hills take 1 additional movement. Forest add 1 additional movement. So it takes 3 movement to attack the cannon.
  12. R

    happiness question

    I agree. They should further complicate the happiness mechanic to make it more realistic. When you take an enemy city, those citizens should be twice as unhappy, so each citizen produces two :c5unhappy: instead of only one. However, you are winning the war so the citizens in your core...
  13. R

    What should my first city focus on?

    I personally leave my first city on default and adjust the citizens as needed if I want more of a certain resource on a certain turn. Your problem is trying to get too big too fast. Start playing generically until you get a feel for the game. Build a couple of Scouts and a Warrior to...
  14. R

    Another idea for road maintenance

    The entire point of road maintenance is to prevent the massive road spam of the previous Civ versions. It makes road building more strategic and forces you to decide how and where you build roads.
  15. R

    Does anyone else think G&K looks a lot like BTS?

    Religion was in Civ IV vanilla. Yes both added espionage. But BTS added corporations, random events and a couple of other things. Every expansion has added new units, wonders, buildings, scenarios and other similar things. G&K is the only expansion, iirc, that has changed a major system in...
  16. R

    AI question

    Not sure if it's true about the random builds but whoever said the extra happiness buildings aren't worth it is wrong. More happiness means shorter amount of time between golden ages. GAs are highly beneficial in multiple ways and even more so if you (or the AI) are Persia.
  17. R

    Dumb question about dominion victory

    If I'm understanding you correctly then I think the answer you are looking for is: For some insane reason, you don't have to control all capitals, you just have to be the last civ in control of your original capital. The new capitals aren't important. All that matters is each civ losing...
  18. R

    happiness question

    Pretend that your citizens don't care about war. You win, you lose, they could care less. To try to simplify it some: You are throwing a party at your house. You have soda, you have chips, you have pizza, you have a room where people can watch movies, a game room, you have a pool and a...
  19. R

    Horrible business practice

    Don't try to compare software to hardware. If your car doesn't run properly, it costs you money in gas and service, plus if it is severe enough, it can cost lives. If a game doesn't work properly, it's annoying and frustrating and you'll probably not play it until it gets fixed. But it won't...
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    Horrible business practice

    Every game released is broken. That's why patches exist. The only way to fix this "problem" is for everyone to quit buying games. Any game, every game, from every publisher until they agree to change their business practices. That's not going to happen. I play the game, it works well...
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