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  1. Deggial

    [MODs]”AI+“ or “Real Strategy”?

    Do you have experience with both AI mods? They are mutual exclusive for obvious reasons. Which one do you prefer? (And maybe: Why?) Oh and by the way ... kudos to both authors. Your work is highly appreciated!
  2. Deggial

    [GS] The handling of grievances during a peace treaty is opaque

    The city conquering grievance system as I understand it: - When capturing cities during a war, a certain (reduced) amount of grievance is added to the current level. - Handing the city back during a peace treaty nullifies this amount while keeping it (cede) will add an equal amount an additinal...
  3. Deggial

    [GS] Add ‘Wheat’ as a strategic ressource

    This post is about utilizing the next expansion’s game mechanics a little bit further and possibly making the game more balanced by doing so. What, if the current bonus ressource ‘Wheat’ would become a “semi” strategic ressource and gain its own stockpile in the top bar? This ressource would...
  4. Deggial

    [GS] Forts

    This could be a [Vanilla] or [R&F] thread as well, as it is a longstanding issue in Civ6 for me. I did chose the upcoming expansion's prefix though, as this is the next (and last?) opportunity to fix the issue. Forts. Does anybody actually use them? I certainly don't. Because they are quite...
  5. Deggial

    [GS] The damned dams

    Dear Firaxis artists, please, for the love of god, turn those dams around by 180°. This is not how it works: Physics demands that the convex side points towards the damed water so that the forces are transfered into the solid ground. Like this: Or that: If turning them around isn't...
  6. Deggial

    Game AI & net based machine learning

    Okay, this is sort of a thought experiment. We all know, that Civ's AI (and especially Civ 6's) is lacking. We also know some of the reasons, mainly that programming a good AI is expensive and doesn't necessarily sell more copies of the game. But it is actually still necessary to program such...
  7. Deggial

    Wacom tablet not working correct

    In Civ 6, the graphic tablet is unusable - at least for unit movement (and hence entirely). - Right-clicking doesn't work (= no effect at all) and double-cklicking (via finger trigger switch) does send the unit to the upper left direction, no matter where I click in the map. - Other UI elements...
  8. Deggial

    Please stop XP gain when attacking zero health cities

    As in the headline. Nothing more to say about this, I am afraid. XP farming via this exploit is just a too big oversight for burrowing it in another thread. LINK (at the end of the movie)
  9. Deggial

    Please introduce lense for unimproved and pillaged ressources/tiles

    In all honesty, I heaven't read through all proposals made in this forum section. Hence my request could be not new at all. Anyway, multiple requests strengthen the cause and therefore I politely ask for a new lense: The new lense would highlight unimproved ressources in your borders green and...
  10. Deggial

    Hills are hard to recognize

    After haveing seen quite some of the new preview streams, I can say I love this new incarnation of Civilization! There is just one caveat, which surprises me especially, as map readability was frequently mentioned as one of the main goals for the design of new map visuality: Is it just me...
  11. Deggial

    How worthwhile is the 'Home Continent'-bonus?

    ... in comparison with the (e.g. English) bonus on 'foreign continents'? After all, while the 'home continent' might be initially larger than your cultural borders, after some expansion your empire might cover way more than your starting continent! Forget about the strong defense you were...
  12. Deggial

    The "Alien-DLC Genetic Laboratory"

    Additional alien types are an often requested content for future DLC. I too would love to see a greater variety, leading to always new combinations whenever you start a new game. Now, as aliens are more unique and sophisticated (AI-wise) than ever a barbarian was in the Civilization franchise...
  13. Deggial

    'Oculus Rift' and 'Civilization 5'

    This weekend I just learned about the promising new VR attempt 'Oculus Rift'. Now, while Civ5 is not the type of game, the developers have in mind at the first place, I believe that playing Civ in VR-mode would be awesome. God-like! ;) Think about it: The game board fills your whole field of...
  14. Deggial

    Some questions regarding victory movies

    Greetings to the modding community from an absolute modding-noob! ;) Let's assume that somebody created victory movies for Civ5, one for each victory type. How could they be implemented into the game? I know that there is the "CIV5Victories.xml" with the <VictoryBackground> command line. In...
  15. Deggial

    Warmongering calculation in BNW?

    In G&K, declaring war had an impact on your warmonger status. Eliminating a whole civilization (even a city state) was percepted even worse. The AI didn't care about single conquered cities (at least not regarding the "warmongering" status; however, the AI did worry about your increasing number...
  16. Deggial

    Is Venice the mysterious 'Pro'-Civ? Is it designed as OCC-variant?

    From this German article we learned that there will be a downright 'Pro'-Civ in BNW. What could this mean: 'Pro'-Civ? What could be so professional (= hard to play, suitable only for the experts) with any "standard" civilization? There are other recent threads (this one and this one), that...
  17. Deggial

    Concept: CiV's 2nd expansion - Thrive And Prosperity - 6. Cities and Units

    Although this ideas come way to late to have any impact on the upcoming expansion "Brave New World", I want to somehow complete my concept with this thoughts. As we learned so far that most upgrade paths will be fleshed out and even an axeman was spotted as barbarian unit, most of my ideas might...
  18. Deggial

    New interview at german website

    The German website civilized.de posted an apparently new interview with Ed Beach. Some new information inhere: - There will be two new Policy-branches: Exploration and Aesthetics. - Freedom, Autocracy, and Order will be opend at a certain point as an additional choice. - "Old" G&K culture...
  19. Deggial

    Concept: CiV's 2nd expansion - Thrive And Prosperity - 5. Random Events

    5. Random Events 5.1 General Concept - In "Thrive & Prosperity" random events will be local (effecting one civilization only) or global (effecting all nations simultaneously). - There will be common, uncommon and rare random events. - Many random events will be era-specific. If those events...
  20. Deggial

    Making forts more useful

    The upcoming fall patch will introduce some changes. The idea behind some of the changes might be to make not so useful game mechanics more beneficial. One of those will target the usefulness of pillaging, which will grant 25 HP to wounded units. Even more, it is promised that the AI will know...
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