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  1. smeagolheart

    Civ4CityLSystem error - Any idea what this means?

    I'm using the cutural citystyles mod and I get this error message as soon as I enter the industrial age. I don't get this error when running the original mod, only after adding it to my mod. I'm sure I've merged everything in correctly but I'm very murky on what this means or how to...
  2. smeagolheart

    Need help from real leaderhead maker

    I'm not an artist but I know what I like. I try to make leaderheads reskins that look pretty good to me in game. I'm stuck and at the point where you cry mercy and ask for help from a professional. Here's what I got... I am using cfkane's Huitzilopochtli , photoshop, nifviewer and Itzcoatl...
  3. smeagolheart

    Era Stopper to SDK

    I'm looking at moving the Era Stopper mod to the SDK and need some help as to where in the SDK it would fit. :crazyeye:
  4. smeagolheart

    [SDK] Promotion Obsolete Tech

    I'm looking to integrate a obsolete check for promotions like other things (eg buildings). I know this is a feature of ROM-AKD and I took a look at Afforess' code and man does he have a lot of stuff going on there. Does anyone have this in a simpler form by chance?
  5. smeagolheart

    Smeagolheart's Civ4 Leaderhead Gallery

    Enjoy Philip II of Macedon, Timur the Lame (Tamerlane), Cunobelin Osman I, Hippolyta, Gunnhild Ishtar
  6. smeagolheart

    Random Event Trigger Text Madness!

    Hey I'm going a bit crazy working with random events as it's not working the way I would expect it to. I've got an event that calls another event so that there are a few turns in between the events. Synopsis Event A always calls Event B. The worldnews / trigger text goes off for Event...
  7. smeagolheart

    [BTS] Nextwar Apocalypse!

    Description: Nextwar Apocalypse Mod by Smeagolheart Build the Doomsday Device to Destroy the Planet! Bwhahahaha! ======== Description ========= The mod will stop research for all players at the Modern Era. You can play up to the modern era but the future era (including the complete Next...
  8. smeagolheart

    [PYTHON] AI create Project - How's this code?

    How's this look for AI to create the project? def AI_chooseProduction(self,argsList): pCity = argsList[0] ## Renaissance Start ## iOwner = pCity.getOwner( ) pPlayer = gc.getPlayer( pCity.getOwner( ) ) iProject = gc.getInfoTypeForString("PROJECT_RENAISSANCE") iTech =...
  9. smeagolheart

    [MODCOMP] Renaissance Project: Out of the Dark Ages!

    The lowdown: The Tech tree is locked after middle ages until a special project called "The Renaissance" is built. This project is available with available with Theology. No renaissance tech may be researched until this is complete. This project grants a tech "The Renaissance" (complete with...
  10. smeagolheart

    [PYTHON] Merging GreatDoctor mod with Bug

    I'm having a heck of a time getting the GreatDoctor mod which has a plagueeffect from GodsofOld to work with my main RevDCM and BUG based mod because they store data in conflicting ways. Here's the mission statement of what I'm trying to do, I'm open to suggestions if these sound unreasonable...
  11. smeagolheart

    Assistance with Pickle

    Question, anyone know stuff about pickling? I don't I'm trying to get the great doctor mod merged into my main mod and got this error: Traceback (most recent call last): File "BugEventManager", line 361, in _handleDefaultEvent File "DestinyCvEventManager", line 1142, in...
  12. smeagolheart

    [MODCOMPS] Smeagolhearts Studio [BTS]

    Here is where I'll keep my modcomponents or as I call them 'modlets'. No I don't really call them that I guess. Anyways I'll put my stuff here with screenshots and descriptions! Without further bs... :mischief: [PYTHON Things and Mods] Destiny Megamod Got an issue? Enable...
  13. smeagolheart

    Promotion + Building Questions

    I've been checking around and haven't seen anything quite like this, though it seems pretty simple idea - a wonder that gives a "untrainable promotion" to all units. So the basic idea is "As long as you got the wonder, you got the promotion on your whole army." So obviously this is...
  14. smeagolheart

    [MOD] Tsentom1's MedMod including Great Doctor BTS and Great Bath by Smeagolheart

    [MODCOMP] Great Doctor BTS 3.19 (Tsentom1's MedMod) by Smeagolheart Based on this: http://forums.civfanatics.com/showthread.php?t=273555 "This is a whole medical related mod" V1.0 Thanks to Female Great People ModComp by SaibotLieh and TsenTom1 for his great python work...
  15. smeagolheart

    How to add XML tags to SDK features

    Can you point me in the direction for a good example or tutorial on how to do this? I've got the battle effects from the latest RevDCM 2.8 from sourceforge where they have already been put it, but as I say I'd like to have battle features on all the time, but configurable per unit by optional...
  16. smeagolheart

    can't get python working

    I'm trying to merge tsentom1's python trait seafaring into bug and it's not giving me any errors, but it's not giving people with the trait the tech. The offending code is: ## Sea Trait Start ## for iPlayerLoop in range(gc.getMAX_CIV_PLAYERS()): pPlayer =...
  17. smeagolheart

    custom game options - anywhere to save them permanently?

    Hey I've searched all around the forums and haven't been able to find an answer to what's probably a simple thing. I'd like to save the options (or "pre-set" them) before playing. Say, for example, I want the raging barbarians tick box checked by default, where can I set that so that I can...
  18. smeagolheart

    [MODCOMP] BTS Events w/ Images

    [MODCOMP] BTS Events w/ Images So I'd like to develop event images for the events in BTS based on this modcomp: [RELEASE] Events with Images by renegadechicken I'd like to release this for all the events in BTS. I've gathered a few pictures for a few events and thought it would be fun...
  19. smeagolheart

    [SDK MODCOMP] Examine City on Conquest!

    Examine City at Conquest! v1.1 release, tested compatible with BTS 3.17, possibly works with lower versions What this mod does: When a city is conquered, you gain the option to see inside the city to see if you want to keep it or not as part of the popup box that pops up when you take a...
  20. smeagolheart

    Icon size mismatch

    Hey, I've had an error message show up a couple times while testing my mod. I'm not sure how to find the problem. The error says something like icon size mismatch, 64 is the limit in city scape. Anyone know how I can easily find the offending file(s)? Or how to find the problem?
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