The hard part would be to win before all the late civs spawn. You still have to conquer all of Persia...although once you become Shahanshah, you can lose the unproductive cities.
If I'm correct the Timurids spawn in the mid 1300's...how do you plan to keep Samarkand and the other 2 that will flip?
I wouldn't expand anywhere except for around Lahore and Delhi. All the other areas you mentioned will eventually flip or are contested. I would play the Ghaznavids against the Ghorids. Mecca might be useful but it would be a major drain on your economy.
Grow Lahore and Delhi so that you'll...
SoI has done away with the usual concept of big fat cities, and practically forcing the player to choose the correct historical locations of cities.
Plus the other mod components that are in it makes its historical flavor standout. (E.g. assassins came first from the Middle East)
Let's say there's a "nascent" period circa 1740...like colonists before there were "Americans." Random troops and workers (within certain pre-defined rules) would appear on the eastern American seaboard, and will be at peace with whoever owns that land. Of course if the player/AI decides to...
Everybody knows that there was no "American" civ that magically spawned in 1776.
Arabia spawned more like in 630 (after the conquests).
What if civs started with just military units, and only at certain key moments in history (like 1776) do cities flip or settlers appear?
Just a thought.
Yeah, that has always puzzled me.
From wiki:
Again on the Komnenian army:
Maybe the intent was to have the player hire more mercenary horse archers from the local tribes (which was true). But then it seems that the Byzantines used their own specific horse archers (differently...
Singapore is a TERRIBLE spot. It has little production, and the food is not that abundant. I.e. the whip doesn't work very fast there, compared to Jayakarta.
If cities don't cost stability, I would build it AFTER I build all my other cities.
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