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  1. TheWilltoAct

    Freakin sick start (AI)

    This is the Zulu capital city, 3 seafood resources cap off what would already be a gross floodplains start - with gold in the hills! And a piggy! ... no wonder Shaka Zulu is in first place..... :cry:
  2. TheWilltoAct

    Any way to watch the vanilla civ intro movie?

    ... short of uninstalling Beyond the Sword of course :lol: I know we can revert to the old intro screen but I liked vanilla civ's intro movie way more than the one in BTS... it plays more like just a bunch of random gunk than a cohesive whole imho. EDIT Well, at least it's viewable here...
  3. TheWilltoAct

    2 Quick City Placement ?'s

    1) I know that you cannot place cities within 2 tiles of each other, does this mean 2 diagonal squares away also? 2) Does building on a floodplain get you an additional food?
  4. TheWilltoAct

    What to do with forests?

    Hi, I am trying to learn how to play this game properly and while I understand many concepts I have always felt unsure about the optimal improvements for my cities' tiles. As you can guess from my thread title my specific question here is what to do with a city's forested tiles? Should they...
  5. TheWilltoAct

    Simple Little Expansionistic Trait Idea

    I think everyone would agree that the cheap granary is a fantastic benefit, the cheap harbor is OK... nice certainly, but not of great value. Plus two health is also nice... but it's perhaps the equivalent of plus two food which either doesn't take effect until late game or takes effect in low...
  6. TheWilltoAct

    Forbidden Palace = Palace?

    Just a quick question regarding effectiveness - is the Forbidden palace equally effective at reducing maintenance costs as a regular palace is?
  7. TheWilltoAct

    Environmentalism a bit too weak in BTS?

    Hey fellow civvers, I was just wondering what kind of thoughts you had on Environmentalism in BTS. My main thought is that its primary benefit, a large boost in healthiness, was nerfed rather harshly by the advent of the National Park. Now your main GP farm has basically no need for any health...
  8. TheWilltoAct

    When do you tech trade?

    I had been in the habit of sort of trading all the time (provided I was getting a good deal and not giving away a critical tech) but now I'm starting to feel like I should do the opposite and never trade... cuz when I trade aren't I giving my enemies an advantage and why would I want to do that...
  9. TheWilltoAct

    When do you tech trade?

    I had been in the habit of sort of trading all the time (provided I was getting a good deal and not giving away a critical tech) but now I'm starting to feel like I should do the opposite and never trade... cuz when I trade aren't I giving my enemies an advantage and why would I want to do that...
  10. TheWilltoAct

    Hmmm watermill vs engineers?

    Hey guys, I've been trying to master this game (if that is even possible lol) and it seems to me that to really understand this game I need to understand some of the underlying mathematics behind the civ economy. Now, I had always thought that a fully upgraded watermill was a fearsome thing...
  11. TheWilltoAct

    New Trait Idea: Foresight

    Effect: No wonder obsolescence To balance: Cannot be paired with Industrious trait?
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