This is the Zulu capital city, 3 seafood resources cap off what would already be a gross floodplains start - with gold in the hills! And a piggy!
... no wonder Shaka Zulu is in first place..... :cry:
... short of uninstalling Beyond the Sword of course :lol:
I know we can revert to the old intro screen but I liked vanilla civ's intro movie way more than the one in BTS... it plays more like just a bunch of random gunk than a cohesive whole imho.
EDIT Well, at least it's viewable here...
1) I know that you cannot place cities within 2 tiles of each other, does this mean 2 diagonal squares away also?
2) Does building on a floodplain get you an additional food?
Hi, I am trying to learn how to play this game properly and while I understand many concepts I have always felt unsure about the optimal improvements for my cities' tiles.
As you can guess from my thread title my specific question here is what to do with a city's forested tiles? Should they...
I think everyone would agree that the cheap granary is a fantastic benefit, the cheap harbor is OK... nice certainly, but not of great value. Plus two health is also nice... but it's perhaps the equivalent of plus two food which either doesn't take effect until late game or takes effect in low...
Hey fellow civvers, I was just wondering what kind of thoughts you had on Environmentalism in BTS. My main thought is that its primary benefit, a large boost in healthiness, was nerfed rather harshly by the advent of the National Park. Now your main GP farm has basically no need for any health...
I had been in the habit of sort of trading all the time (provided I was getting a good deal and not giving away a critical tech) but now I'm starting to feel like I should do the opposite and never trade... cuz when I trade aren't I giving my enemies an advantage and why would I want to do that...
I had been in the habit of sort of trading all the time (provided I was getting a good deal and not giving away a critical tech) but now I'm starting to feel like I should do the opposite and never trade... cuz when I trade aren't I giving my enemies an advantage and why would I want to do that...
Hey guys, I've been trying to master this game (if that is even possible lol) and it seems to me that to really understand this game I need to understand some of the underlying mathematics behind the civ economy.
Now, I had always thought that a fully upgraded watermill was a fearsome thing...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.