Search results

  1. F

    Reverse Unit Gifting Query

    A-ha. Ha. Yes, I should have known that someone would have already done something like this, and done it considerably better ;) Actually I'm finding having a crack at creating something, then comparing it so something a lot closer to how it 'should' be done, is really useful. Many thanks...
  2. F

    Reverse Unit Gifting Query

    I'm taking my first swing at modding, and to cut my teeth I'm trying to create a small mod switch around the 'Gift Unit' functionality for giving units to City States. The idea is City States then become a place to buy mercenary units from rather than give units to. It was all going fairly...
  3. F

    Should we bring back vassals and colonies?

    While I have to admit I do agree with much of TMIT's analysis, I have to say that despite the flaws pointed out I would STILL be strongly in favour of introducing vassals to Civ5. From my experience in Civ4, vassals took a lot of the 'grind' out of eliminating AI opponents that, for all...
  4. F

    Quick Questions and Answers

    I've quickly Googled this, with no luck... Can anyone confirm what controls which units City States are able to build? Is it related to the Technology progress of the in-game major Civs?
  5. F

    I'm waiting 'for other human players' .... In single player?

    I've also encountered this issue with the 1.0.1.383 patch - a save and reload fixes the issue.
  6. F

    Idea: Game of Thrones (Map)

    Before you start on anything, have a quick look in the Modpacks sub-forum. To my knowledge there are a couple of attempts at mods based on the Game of Thrones novels, at least one of which has a map of Westeros. From memory, one is called 'A Song of Ice and Fire' and the other 'A Civ of Ice and...
  7. F

    Fall Further - The Original Thread

    Hi all, Just started with this modmod - looks like an exciting addition to an already great game. Got a CTD on the attached save game; just end the turn. Cheers!
  8. F

    Design an Event Contest

    Event: The Call of the Deep Frequency: Uncommon Requirements: Unit of The Drown stationed in coastal city Event text: Some of your guards have nervously approached you to report that one of The Drown has been acting peculiarly. For several evenings it has stood on the shoreline, clearly...
  9. F

    FfH2 0.25 Bug Thread

    Hi all, first time poster here, so please be gentle. Many congrats on v.25 to all the team!. Spotted a couple of things seemingly not mentioned as fixed in patch 'a': 1. Playing as Lanun, somehow managed to get peace with Barbarians, seemingly without 'doing' anything. Random leader traits...
Top Bottom