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  1. General Tso

    Question about Civ 6, ModBuddy, and Visual Studio

    I currently do not have Visual Studio installed on my computer and need to do so in order to use ModBuddy. When I try to start ModBuddy a message comes up offering to install Visual Studio 2013 Isolated Shell. Microsoft offers a separate download called Visual Studio Community. This is a pure...
  2. General Tso

    Is there any direct benefit to meeting other Civs?

    Is there any direct benefit to meeting other Civs? I'm current playing on the earth map and I'm the only Civ in America. I was wondering if there was any reason to hurry my effort to explore the rest of the world. By direct benefit I mean something other than trades and diplomacy. Something...
  3. General Tso

    What does the FIRE_SUPPORT_DISABLED option do?

    I just stumbled across this option in the GlobalDefines.xml file. By default it is set to 1. So I assume that some type of fire support occurs during combat if it is set to 0. Does anybody know if it works? And if so. What does it do? Any help would be greatly appreciated.
  4. General Tso

    What is your single most important request for Civ 6?

    If you where only allowed one request for a feature in Civ 6. What would it be? The most important thing for me is that they keep the Panzer General like combat system introduced in Civ 5. While making it more complex (but not to complicated).
  5. General Tso

    Question about GameInfo.Map_Sizes

    There a several users of my mod that have complained about a problem. When I have them check the Lua error file they find the following error message: "[184050.750] Runtime Error: C:\Users\ali\Documents\My Games\Sid Meier's Civilization 5\MODS\Really Advanced Setup (v...
  6. General Tso

    Why would the Civilopedia lock up when called from my mod?

    My mod replaces the normal Advanced Setup Screen. I added a button that allows the user to access the Civilopedia. There seems to be a problem experienced by a very small number of users (2 reported so far) where the game locks up when the button is clicked. Here is the code that I use for the...
  7. General Tso

    What options are available when using text?

    I'm interesting in finding out what all is available when display text using LocalizeAndSetText or ConvertTextKey. After doing a little searching I found these: 1. Format Tags (6 total) http://forums.civfanatics.com/showthread.php?t=493755&highlight=text 2. Text Keys...
  8. General Tso

    Graphics problems when placing additional natural wonders

    I'm working on adding new terrain, features, and natural wonders to the map at the beginning of the game. I'm using my own copies of the game code with a few modifications. I've found that if I use the SerialEventDawnOfManShow event to trigger my code all of the graphics load and work when the...
  9. General Tso

    Is GameInfo.Natural_Wonder_Placement available in all versions of the game?

    Is GameInfo.Natural_Wonder_Placement available in all versions of the game (Vanilla, G&K, and BNW)? As far as I can tell it is only used by files located in the two expansion folders. So I'm concerned that using it in my mod will cause my mod to stop working with vanilla. Does anybody have any...
  10. General Tso

    Problems with Map: GetPlot, GetPlotX, and GetPlotY

    I'm having problems with Map: GetPlot, GetPlotX, and GetPlotY. For testing purposes I'm using Live Tuner plus the small debug panel that's located near the bottom right corner of the screen when activated. When using GetPlot(x, y) is acts like the x and y values are swapped for limit...
  11. General Tso

    How do I create a handler for Event.SerialEventDawnOfManShow?

    I've made event handlers in Lua before and I usually do something like this: function OnDawnOfManShow(civID) print("OnDawnOfManShow!"); end Events.SerialEventDawnOfManShow.Add(OnDawnOfManShow); For some reason I can't get the above code to work. It appears that the...
  12. General Tso

    Is there a way to set the position of the Civ 5 window?

    Is there a way to set the position of the Civ 5 window when the game opens? I use Civ 5 in windowed mode when testing my mod. Every time I start up the game to test things the game window appears in the center of the screen. The first thing I have to do is drag the window over to one side so...
  13. General Tso

    Question about PreGame and AdvancedSetup.lua

    The following code exist in the current version of AdvancedSetup.lua starting at line 685. PreGame.SetEra(wb.StartEra); PreGame.SetGameSpeed(wb.DefaultSpeed); PreGame.SetMaxTurns(wb.MaxTurns); PreGame.SetNumMinorCivs(wb.CityStateCount); PreGame.SetRandomWorldSize(false)...
  14. General Tso

    Does anybody develop their Civ5 mods using a SSD?

    I just ordered one and am waiting for it to arrive. According to the USPS tracking site, they have the package but don't know what to do with it so they forwarded it to themselves. :sad: Anyway I hope to have a SSD some day in the near future. Does anybody already use one and if so how much...
  15. General Tso

    Problem with the Lua and UI Reference pages at Civilization Modding Wiki

    As the title says - the Lua and UI Reference pages in the Civilization Modding Wiki are not working (at least for me). Incorrect text is displayed and it is not properly formatted. Parts of the pages are displayed correctly but for the most part they are unusable. I use these pages a LOT when...
  16. General Tso

    Why does this code no longer work?

    This code used to cause the game to start with inactive civs being disabled and not selected as random civs. I'm not absolutely sure when it stopped working but it probably happened when BNW came out. Can anybody tell me what the problem is? It cycles thru a list I created previously that...
  17. General Tso

    Request for whoward69 concerning dll mod and database

    Would it be possible to allow in game changes (via Lua) to the database that would be recognized by a modified dll. For example MIN_CITY_RANGE in GlobalDefines appears to only be accessed in the DLL. I would like to have the option within Lua (during the Advanced Setup Screen) to change this...
  18. General Tso

    Questions about reseaching a tech that other civs already have

    If I understand correctly when you research a technology that has already been researched by other civs the tech's cost is slightly lower than normal. I have a couple of questions: 1. Is the above statement true? 2. Do you have to meet the civ before the cost reduction happens? 3. Are...
  19. General Tso

    Is it possible to move the current view in a scrollable pulldown menu?

    Is it possible to move the current view in a scrollable pulldown menu? For example say I have a scrollable pulldown menu that contains a long list of units in alphabetical order and the view is near the top of the list. I would like to be able to press the "w" key and have the list center on the...
  20. General Tso

    Question about the Affects Saved Games box in ModBuddy

    I have the Affects Saved Game box checked for my mod because it changes some XML values and uses Modding.OpenSaveData(). The current version of my mod is 4. If I release a new version 5 with Min Compatible Version set to 4. Would users that have saved games from version 4 be able to continue...
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