Search results

  1. T

    Any particle physicists?

    Ok... So how can I incorporate this into my Civ 4 strategy? :confused: :lol:
  2. T

    Farm or Cottage flood plains?

    It of course depends on the situation, but 99 times out of 100 I cottage.
  3. T

    Noob question

    Welcome to the forum, blado! There are several ways to increase your happiness. Acquire happiness resources, construct buildings that give +happiness and increase your cultural spendings (the culture slider beneath the science slider). Adopting a religion gives happiness as well as certain...
  4. T

    Would you build a city to get these beavers?

    Actually, I would probably settle 1NE from where the warrior is. Give fresh water and you can work an extra grassland tile, which is superior to plains tile. And since you're creative you won't have to wait long to pop border to include the cows and the seafood.
  5. T

    Unusual use for forts . . .

    Cool! Never thought about it, now I have to see if I can use it in any of my current games.
  6. T

    Own up how old

    Since age is always changing, I prefer this poll: http://forums.civfanatics.com/showthread.php?t=99036 Here you can see which decade most people are born in.
  7. T

    Religion and Theocracy

    That is indeed the limit, you can only have three active missionaries of a specific faith at any given time.
  8. T

    Silly Newb Question

    control of strategic resources, such as iron, copper and horses are needed for you to be able to build certain units. Health resources give you health bonuses and happiness resources give you happiness. As for connecting to cities, rivers are like roads. All cities connected to each other gain...
  9. T

    Diplomatic Victory

    You can win a diplomatic victory with the AP but for that to happen the AP religion has to spread to every civ in the game, not every city though, one city per civ is enough.
  10. T

    Age of players..

    check out this thread: http://forums.civfanatics.com/showthread.php?t=99036 I'm 30 BTW, you're not the only one suffering from long term civ addiction.
  11. T

    Where to settle? And plans for them on.

    Yes, the save would be much appreciated. And I would most likely settle in place, but first move the scout 2 steps SW to see more of the surrounding terrain.
  12. T

    Does the railroad need coal or oil resource to build?

    To be precise, railroads require iron aswell and either coal or oil to build.
  13. T

    Don't understand

    When monasteries are obsoleted you also lose the 2 hammers they give from AP, aswell as losing the beakers from UoS and the gold from the Spiral
  14. T

    Dumb noob question. please help...

    No, any game lasts until someone (AI or player) achieves a victory in one of the different victory conditions. Therefore the game (with time victory off) will continue beyond 2050AD as long as none of the other victory conditions have been met.
  15. T

    Colony Problems

    Without mods the game can only handle 18 civs, so if there already is 18 civs in the game, you can't create a colony. And it doesn't help to destroy civs either, once 18 different civs have made an appearance in the game, the limit has been reached.
  16. T

    What's the most number of vassals you've gotten on a single turn?

    I've gotten three vassals on the same turn, but that was through capitulation. At the most I've been offered two vassal agreements peacefully on the same turn, but since I didn't want to get dragged into a conflict with the biggest baddest civ around, I had to decline.
  17. T

    motherland unhappiness?

    Doesn't have to be at war with the civ for the motherland unhappiness to appear. In my last game a city I conquered from the aztecs (completely wiped out) had about 14% incan culture and that meant 1 "want to join the motherland" unhappiness. I was never at war with the incan during the entire...
  18. T

    Quick query - Diplomatic Victory

    A little trick to spread religion to someone in theocracy is to gift a missionary to him/her. Theocracy only prevents others from spreading non-state religions to your cities, or in this case his cities. He'll most likely use the missionary you give him in one of his own cities.
  19. T

    Quick query - Diplomatic Victory

    Ok a few points, to be able to win a diplomatic victory through the AP, the AP religion has to spread to every civ (one city each is enough). First then will the option to vote for a diplomatic victory appear on the list. Also, the option won't appear if you have enough votes to win the vote on...
  20. T

    My Name is Prince (Practice Round)

    I'd like to give this a go myself. Can you post the 4000BC save?
Top Bottom