About Better LUA Editor
The default LUA editor present in ModBuddy is crappy as hell. The time has come time to replace the weakest link!
This extension offers LUA editor which is both faster and more feature rich. It even offers full IntelliSense (code suggestions) support! Just hit CTRL...
I'm working on my third ModBuddy extension, this time targeted at modpack makers.
The extension is supposed to detect and help solve conflicts between mods.
I already have some code, but before I start writing the core functionality, I have to make sure what the extension is actually...
I'm trying to define an full-screen image. I have this code:
<Image ID="Image" Anchor="C,C" Offset="0,0" Size="Full,Full" Texture="Textures\background.dds" />
The image area covers full screen as I want it to, but the texture is not stretched and the area outside it is filled with ugly...
About Subversion for ModBuddy
This extension is a treat for folks who love to have all their code under version control. It is a simple modification of the AnkhSVN Visual Studio Plug-in (r9905).
Features
- see the status of files in the Solution explorer
- commit, revert, update
-...
About Vanilla Asset Browser
This simple extension allows you to browse vanilla assets hierarchy without leaving ModBuddy. Text files will be opened directly in ModBuddy, images, sounds and other files will be opened in their associated programs.
Advanced usage
Opening files in external...
There are no ModBuddy extensions yet, but I'm working on some, so you folks would better be prepared :)
These are fixes to Firaxis' laziness and I hope these steps won't be necessary after some future patch.
THIS NEEDS TO BE DONE ONLY ONCE
1) Go to the ModBuddy directory ( <Steam...
How can I extract all the contents of a Civ V FPK? I tried to use the Civ IV tools, but those don't work. I know I can browse contents of the FPKs with Nexus File Browser, but that tool doesn't seem to be able to do what I want.
Anybody figured out how to out how to use this?
I can't get it to display anything in the main viewport (the blue area which should obviously be some sort of viewport). And the previews in the Generic/Asia/Europe/... tabs seem to be terribly broken (mostly random mix of colors with some...
I made a custom terrain feature in 3ds max 8 - simply by creating the model and instancing it several times over the designated area. Then I exported it, created XML files and tried it ingame. The model is 100% ok, but it gets corrupted when placed on hills or peaks. Default features like...
I'm trying to create a terain feature on a plot. I have this code (it is located in CvGame::doTurn()). The code is only lightly modified code from a nuke function:
pLoopPlot->setFeatureType((FeatureTypes)(GC.getDefineINT("TIBERIUM_FEATURE_IMPACT")))
This is the XML from globalDefines.xml...
I need to do some major changes to the terrain ingame in my mod. I'm currently trying to create/delete hills using
pLoopPlot->setPlotType((PlotTypes)PLOT_LAND,true,true);
resp.
pLoopPlot->setPlotType((PlotTypes)PLOT_HILLS,true,true);
The code works well, but there are shadows left after the...
What sense do all the INLINE functions have? For example
getX_INLINE()
is defined as
#define getX_INLINE getX
Then getX_INLINE is exactly the same thing as getX, isn't it? Why do they use this so much? What does it mean for me (developer)?
Hello,
I downloaded the VS 2005 SDK from this site yesterday. I tried to compile it today (without any changes in code or project settings), but it returned a lengthy list of problems. Most of them are insecure function warnings (no problem), but there are also some serious errors.
First...
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