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  1. Elucidus

    [GS] DLCs seem to be overriding my changes

    I tried changing the cost of techs, the ones from DLCs aren't changing, while the ones from vanilla are. I tried different load orders in both the properties section and the UpdateDatebase section of modinfo, but they don't seem to work (I tried -100, 10, 100). To be fair I am just testing...
  2. Elucidus

    [R&F] [1.0.0.220] Mountains still don't work for much of anything

    I have been hoping R&F would fix a lot of things you can do in the database that doesn't work in the game, mainly around mountains. You can make them passable, you can assign them yields (and even spawn resources on them), and you can settle on them (sort of), but what you can do is: - Have a...
  3. Elucidus

    SQL Maker Tool (Excel)

    Elucidus submitted a new resource: Civic/Tech SQL Maker Tool - Creates the SQL to Add Tech/Civics Read more about this resource...
  4. Elucidus

    Troubles Adding Techs

    Tried adding a test tech it is set up between bronze working and iron working. but appears at the beginning of thee tree. II have not set up the pedia entries yet. Anyone know what it is appearing there? Clicked on Iron working and you can see it is #3 on the list. Thanks in advance.
  5. Elucidus

    Art Resources?

    I know art modding is a bit difficult, but I was hoping we had a forum for that. I will be at the point of making my own starting most likely next week. Mostly basics like icons and such, but if I figure it out I will be posting them up here for people to utilize. If anyone has already done...
  6. Elucidus

    Modding Bugs (Improvements on Mountains, New Traits, & Base City Tile Editing) [1.0.0.38]

    These will hopefully be addressed in either the SDK or a patch, unless there is something I missed. Cannot get Builders to be able to build improvements on Mountains. Got most everything else working (see next item for others) (resources spawn, food, production, and gold, feature spawning...
  7. Elucidus

    The Balancer

    Elucidus submitted a new resource: The Balancer - Balancing Civ6, while adding lots more! Read more about this resource...
  8. Elucidus

    City Tile Purchase Cost?

    Anyone know how to modify the city tile purchase cost? That is the one thing I have not found that I am looking for.
  9. Elucidus

    SQL Writer made in Excel

    So I made this spreadsheet to help me with my SQL and it has sped things up significantly. It has no VBA or anything, just formulas. I'd like to post it, but I wasn't sure if that was allowed. I know a lot of forums frown on that. I also know there are a lot of tools out there, but I made...
  10. Elucidus

    Modding Yields

    So I am trying to modify the Yieldchanges on a massive scale. I am trying to put add more granularity to the game so I can add more variance and more balance. The first steps are done, but those were apparently straight forward. UPDATE Improvement_YieldChanges Set YieldChange = 5 WHERE...
  11. Elucidus

    Usable Mountains

    So I am trying to make mountains usable. Basically giving them 3 move cost, +1 production and -1 food from the hills version of the terrain. I added some resources, for a test, Mining is allowed on the terrain, however, even though I can move there, and resources generate, food/production...
  12. Elucidus

    1000AD Scenario

    Trying to recreate the 1000AD scenario. I would say conversion, but that isn't accurate. I am using the Giant earth map and I am basically re creating everything from scratch. I finished the Chinese and the Mongols for the most part, but when I went to test it it crashes after the first turn...
  13. Elucidus

    Civic Building Obselecense

    I prefered when the buildings from previous civics were simply unable to be built as opposed to being disabled. It sort of gave each civ a uniqueness to them that represented how they grew up. I liked that. How can I remove the code that disables the buildings? Or where is it so I can try...
  14. Elucidus

    Global Warming Settings

    Are there settings somewhere to alter the global warming settings? I tried to look in the global warming thread, but it is more of a discussion of sciences than anything else. I made a map that is fully loaded with cities, starting techs and a few buildings to help pay for it all and global...
  15. Elucidus

    Another hopefully easy request

    How can I make it so the AI get a free settler based on the turns? Either have it repeating every 50 turns, 10 times or maybe do it on a specific turn and then I can do it when I want that would give the best flixibility. Is this fairly easy to do? Edit: It can be in their capital if that...
  16. Elucidus

    Is there a simple way to...

    Can I add a bonus to AI civs where tehy gain say 10 gold per turn and maybe +10% gold to their total gold per turn so it grows with them? Preferably specific AIs, but I can work with all of them. I know this isn't related to AND or even ROM directly, but it is all I play and I know you guys...
  17. Elucidus

    How does the Guilds by Vincentz work?

    Maybe I am missing something but I don't understand how they work, it seems most don't do anything. WHat am I missing?
  18. Elucidus

    ROM in PTBS

    Anyone try this, I am having problems. If no one else is having problems, maybe it is just me.
  19. Elucidus

    A Simple Great Person Mod

    I was thinking about doing a great person mod, that increases the cost significantly but adds great people points from regular buildings. The way this would work is that GPs cost 5x normal, say a market would add 1 GPP for a merchant, a specialist would at 10 GPPs so they would still be a major...
  20. Elucidus

    Events on Tech Discovery or Resource Aquisition

    Is there a way to have an event trigger for everyone when they discover a specific technology or when they gain access to a specific resource? Or maybe a better way to apply a specific promotion when a tech is discovered or a resource is available. I tried to do this a few months ago but was...
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