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    Is the consensus on the tiering

    Huayana Capac is easily the best because he's the most versatile. His traits, unique unit/building, and starting techs can be leveraged towards any kind of play style. He starts with Mysticism and is Industrious, so a religious wonder-building game is easy to pull off (and those wonders can also...
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    YAEN (Yet Another Empire Nursery)

    Settling 1S for your first settler would've gained the +2 health from the fresh water lake as well as the ivory and a whole lot less water tiles. Apart from completely ignoring food resources the other main problem with the dotmap is that the cities are spaced way too far apart. Here's a...
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    Playing Charlemagne

    Expand aggressively and fight defensively in the early game. The rathaus will let you build more cities without ruining your economy as fast as the average civ, while the protective archers/longbowman and unique unit (coupled with the imperialistic trait and great wall for +200% great general...
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    favorite way to play

    Difficulty: Noble Map: Archipelago, Snaky Continents, Low Sea Level, Temperate or Tropical, Small or Standard size Speed: Epic or Marathon Settings: No Tech Brokering, and sometimes also Raging Barbarians, Choose Religions I also like to add in an extra AI or two as Snaky continents...
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    Worst Unique Unit?

    I tend to play as expansionist civs a lot and so getting a ton of workers out early on and getting improvements finished quickly is never an issue. I can't imagine why I'd ever need workers to be even faster unless, as I said earlier, my start is surrounded by jungle and I quickly need to dig...
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    Worst Unique Unit?

    The only one that comes to mind is the Fast Worker. I build enough regular workers with other civs to the point where they often idle or build improvements that won't be touched for centuries and so getting that mine or pasture one turn sooner is hardly going to make or break a game for me. I...
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    2K/Firaxis responds to "Rascism" of Colonization

    How is any of this a relevant comparison? You can make a game about civilization without including the things you mentioned and nobody would really care but a game about the colonization of america that completely ignores slavery is pretty stupid. The issue of slavery is still fresh in a lot of...
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    Who is the hardest AI?

    Suryavarman is the absolute worst. I'm not one of those people who instantly quits and restarts games when they don't like something, but if I happen to get the Khmer capital right next to mine then I won't exactly be too eager to continue playing, either. I don't know how he does it, but...
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    2K/Firaxis responds to "Rascism" of Colonization

    I think the game should have slavery but there should be an option to turn it off for those people that would be offended by it. If they include slavery then there should be some negative side effects as well such as slave revolts or slaves escaping from colonies in order to discourage their...
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    "1/3 old, 1/3 improved, 1/3 new"

    I wonder if they'll even bother with unit promotions and stuff since combat took a huge backseat to building and trading in the original Colonization.
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    Who have never played Colonization?

    I missed out on it when it was new but I managed to get a hold of it and play it a couple years back. I never really gave the game much of a chance at the time though, and so I finally decided to start playing it again when they announced the remake last week.
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    2K/Firaxis responds to "Rascism" of Colonization

    The problem with making the natives playable is that it would feel like an entirely separate game lumped in with the main colonization game. As a native there wouldn't be any "old world" to trade goods with or receive immigrants from, the entire founding fathers and gaining independence concept...
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    Leader's Music Poll

    I just noticed yesterday while playing that Montezuma's theme is the same as the opening to Civilization II. That's definitely my favorite.
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