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  1. DanF5771

    Easy switch of game speed and difficulty

    Hi fellow fanatics. :hatsoff: I see the S&T forum is currently very active with a lot of Cookbooks / Universities / Challenges / LHCs ... That is of course very cool and has brought me back to the old problem of switching game speed and difficulty for a 4000 BC starting save via a...
  2. DanF5771

    A little Xmas present: peek into city before raze/keep-decision

    No mod needed for that, just a very quick key-press of <F10> which opens the city screen for your capital. If you succeed, the capital's screen will pop up while you hear the citizens of the conquered city scream -- then press the left arrow key to switch to your last city which will be your...
  3. DanF5771

    Collateral Damage and no end

    The modified way of taking the Barrage promotions into account in 3.17 has caused a side effect which decreases the maximum amount of damage certain units can deliver to other units compared to 3.13. For example: A Barrage3 Battleship was able to collaterally damage another Battleship down to...
  4. DanF5771

    "That would go against everything we stand for!"

    Hello dear fellow Fanatics! I'd love to hear your opinion on an issue I brought up in this thread in the Civ4 - Unofficial Patches sub-sub-forum where it (IMHO) does not get the attention it might deserve. The title of this thread is certainly well-known to everybody here; this is the denial...
  5. DanF5771

    RefuseAttitudeThresholds not working ???

    AI seems to refuse trades for Bonuses and Civics with a DENIAL_ATTITUDE although it should definitely trade according to the leader's XML thresholds. I'm not really C++ savvy, but I think the problem is somehow connected to the method AttitudeTypes CvPlayerAI::AI_getAttitude(PlayerTypes...
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