Having a busy time currently. Taking a stroll here and there in the CFC Forums. :)
Don't expect me to reply timely or having time for much else here. Sorry.
They will finally make their return in 2 weeks time (especially glad about the druid making its return myself... And the bard looks neat as well so far.).
I agree that it was truly lacking in that part so far.
But can basically understand why they did exclude those classes from a design...
Actually there are other perks which should also not be overlooked and are exclusive to Esus.
One very important one for precisely the strategy discussed here is that it offers most of the benefits of running a religion without the hit to relations with non-CoE civs.
Better relations equals...
At least it has been (even though it naturally gets harder the more civs you fight...) (without reload for in-game reasons of course... ;)).
If its still true, i don't know for sure. Since the Sidar have suffered some (if rather small) hits thanks to some changes in the recent patches since...
Also disabling combat animations completely turns off the effect too without any further impedements. And also saves loads of time. (Which is more true the more difficult you play...)
Even though you miss out on seZereth's work then... ;)
Problem with marathon though is that it basically brutally hampers the AI (quick and simple rule: the faster the gamespeed the better the AI will cope with the game.)
But if you have time to spare and are still in the process of getting to grips with the mod it might be quite good of course...
And the shadow-mana-ban is not so much about it being evil as it about being hidden which is something the Empyrean (which is still the base of the overcouncil) scorns.
(So it may very well be the most likely ban by the lore. Possibly even rivaling Entropy, which is evil beyond redemption, also...
If crime would matter still, you would indeed have a point.
But since its a minor leftover for regulating events and wasn't even designed to be much more than a flavor thing in the first place it shouldn't matter much. Likely the team also won't put to much resources in it. Still possible that...
Yep defensive Pact is in as well further cementing the aspect i outlined. (Though I'm not finally sure if the undercouncil doesn't have this one as well...) which might even make the nonmembers leave you utterly alone rendering you immune to warfare even in deity...
@Neomega: I believe if you...
The opposite is true as well though.
Those empires in most need of the lowered maintenance are also the most likely to have multiple mana. Making Law mana the real odd exception in that the passive effect is possibly by far more important than the spells it grants.
If your Empires spans a large...
@ Methuselah: Which is rather unimportant since FFH2 is mostly designed for singleplayer. While still supporting and minding multiplayer.
Also please don't put all multiplayers into one hole. What you said is basically only true for competitive multiplayer. Which is far from the only way to...
Hah, it caught him at his blind spot. :ninja: :hide:
Nice find. Counts for Hawks as well if I remember rightly from some of my games (didn't bother me much since my hunters + Scouts sure saw those things.). Seems to be a different kind of invisibility...
FFH2 just got a bit harder and the Sidar got nerfed a bit + the clan improved a bit in the big picture.
Nothing to bad though. And surely not an unreasonable change. :)
Ljosalfar, Grigori, Bannor, Elhoim, Hippus and to a lesser degree the Clan are good for starters i think for various reasons and playstyles.
(I for one whouldn't advise new players i show the game to try the Doviello early.
Despite their "simpleness" they are rather geared towards / play...
1. Sidar
2. Khazad
3. Lanun
(but i like many civs nearly as much as 2. and 3. With only the Sidar having a prime spot... the other favorites have changed through the times.)
2 Questions regarding your poll though (while i appreciate very much that you actually allowed to pick more than 1 which...
Oh, there should be. Attatch a greath commander to him whould be the "easiest".
Attatching a Weapon to him and blessing him and fighting other civs another.
Combining this all might lead to a real sensible option to do so (Since Strength 1 doesn't exactly offer a real good chance to win all so...
Then i guess you missed what Vampires are in FFH2 lore.
The sucking of blood is not so much part of the deal. And its not needed for them to sustain themselves to survive + they are very much alive.
They steal the essence (soul, divine spark?) to lengthen their lifespan and improve their power...
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