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  1. joncnunn

    AI and DOW logic

    One area in which the AI is still weak in this mod is that it's still extremely transparent about "surprise war". (e.g. In early Industrial Era ending a turn with four embarked units on the boarder plus quite a few more right behind) It would have been better off having that convoy stop just...
  2. joncnunn

    CPP first impressions (March 2017 patch)

    I hadn't actually gotten around to playing CBP when I took a hiatus from Civilization for most of 2016 after my previous machine broke, but saw a Let's Play video using (a now older) version of this and so associated my new machine with my steam account just to download Civ V and try the patch...
  3. joncnunn

    District cost and other thoughts

    I'm thinking that overall district price scaling based on tech should be eliminated with no replacement at all. As turns go by, there's already a (hidden cost) in that there's less turns in the game to benefit from whatever is built. In addition, there's already the pop limit per district so...
  4. joncnunn

    Ancient Era Theory Crafting

    With Civ VI it is desirable to both expand via space (founding cities) and depth (growing cities). Since there is no global happiness (Civ V) there's no longer anything prohibiting going for both at the same time. In addition, there is nothing like Civ IV increased city maintenance cost that...
  5. joncnunn

    Civ VI System Requirements

    Minimum OS: Windows 7 64bit / 8.1 64bit / 10 64bit PROCESSOR: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater MEMORY: 4 GB RAM HARD DRIVE: 12 GB or more DVD-ROM: Required for disc-based installation VIDEO CARD: 1 GB DirectX 11 Video Card (AMD 5570 or nVidia 450) Recommended...
  6. joncnunn

    New Article in War Academy

    Morocco Guide by MegaBear http://forums.civfanatics.com/showthread.php?t=561820
  7. joncnunn

    Dealing with Shaka as neighbour (Deity, NQMod8)

    Moved to Creation & Customization
  8. joncnunn

    Wanted: Graphic Artist(s) for updating War Academy articles

    We are in need of a few Civ V players who can digitally extract and edit images for updating the war academy articles to BNW. In particular, the new to BNW social policy images in the Commerce, Exploration, and Aesthetics trees. The biggest stumbling block to us has been trying to change the...
  9. joncnunn

    Several new War Academy articles posted recently

    [BNW] Civilization guide: Indonesia, MegaBearsFan [BNW] Social Policy: Patronage, Browd [BNW] Social Policy: Rationalism, joncnunn [G&K] Research Agreements, MadDjinn [BNW] Research Agreements, Browd As always, the full index is here: http://forums.civfanatics.com/showthread.php?t=438684 Enjoy
  10. joncnunn

    [BNW] Social Policy: Rationalism (BNW)

    joncnunn submitted a new resource: Social Policy: Rationalism - Social Policy: Rationalism Read more about this resource...
  11. joncnunn

    Several new War Academy articles posted today

    There are now updated to BNW Social Policy articles for Tradition, Liberty, and Honor in the war academy. In addition, there is now a Brazil Civilization guide in the war academy. The index on the war academy index has also been updated to include them. Enjoy.
  12. joncnunn

    Policy impact

    Tradition: The extra policy needed to get the free cultural policy basically means that you are now better off hand building a monument in your capital (right after building the scouts). Otherwise, that is a long time to not have a Monument. Side effects are: 1. You will now go thru 2...
  13. joncnunn

    Quick Questions and Answers

    Civrules put it ever so well in the Civ4 Quick Answers thread, so lets leave it at what he wrote:
  14. joncnunn

    Civilization: Beyond Earth System Requirements

    Civilization: Beyond Earth System Requirements ​Minimum: OS: Windows Vista SP2/Windows 7 Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz Memory: 2 GB Ram Graphics: 256 MB ATI HD3650 or better, 256 MB nVidia 8800 GT or better, or Intel HD 3000 or better integrated graphics...
  15. joncnunn

    Power of Worlds Fair

    This is basically inspired by both a thread assuming it's always to get Worlds Fair in combo with my most recent game with a very hammer poor start (flood plains, very few tiles with hammers) in which the dumb AI proposed Worlds Fair in the first congress making it impossible to even get 500...
  16. joncnunn

    Comparing Science Victory Speed with Cultural Victory Speed

    We all know that under the default 2:1 city state ratio & spies on that Diplomatic victory always takes fewer turns under almost all circumstances than either science or cultural so I won't go into that. Neither will I go into comparing them with domination victory turn times. It's also clear...
  17. joncnunn

    Modding internal trade route question

    I've not been able to find where in XML the base food & hammers for either a land trade route (caravan) or a sea trade route (cargo ship) or where it is that sets sea routes food & hammers to be 2X as much as caravans. (I've found the per era multipliers for this in the game eras xml file, but...
  18. joncnunn

    The Power of Tradition Food Cargo Ships

    This post helps show the power of food cargo ships sent to the capital in combination of Tradition. To prevent large duplication of existing tradition guides it assumes knowledge of them and will basically only touch where specific to food cargo routes. This is also as a civ that has below...
  19. joncnunn

    Germany proposes negating its entire UB

    In my current game, AI Bismark, who currently is the Host of the Berlin conference just proposed embargoing the city states, which if passed would prevent Germany from getting any hammer bonuses from its UB.
  20. joncnunn

    Collection of Ten xml mod ideas

    1. The allow an unlucky player whos not near either a city state nor a major AI to not go bankrupt in early game: (such as the Ring map) File: Civ V Buildings Buildings affected: Floating Gardens, Stable, Watermill, Lighthouse, Granary, Stone Works: Change: Gold Maintenance for each of...
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