Search results

  1. Kailric

    New Immigration

    I have this idea brewing in the back of my head and I wanted to write a bit to see if it can come out more. Immigration is such a cool part of Colonization and I feel like we can expand on it in cool ways. We are still using the basic system from vanilla, but... At the moment players...
  2. Kailric

    Units: Types and Graphics

    Here we can post new unit suggestions, fixes, or errors, new unit skins, screen shots of new units, and any other info we have about the current units or future units. I'll start off by making notes of some of the current unit fixes that are needed and will make additions as need be...
  3. Kailric

    Where to find Visual C++ toolkit 2003

    I'm trying to setup a new pc for modding in VS 2010 as that is the version out team is using. However, the Microsoft Visual C++ Toolkit 2003 is hard to find these days. Anyone know of a clean link or could post the file somewhere?
  4. Kailric

    M:C Medieval Combat

    Watching a recent show on medieval combat got me to looking ahead to the planned Medieval Combat expansion. I wanted to write my ideas down before I lose them. In M:C we have several new combat equipment, factors, and features listed below... Armor Types (XML code) UNITARMOR_LEATHER...
  5. Kailric

    M:C AI improvements, tweaks etc.

    We can talk about all kinds of AI improvements here. I recently took the time to cypher out why the AI will attempt to produce things even though it doesn't have all the materials. This was due to the multi yields code of course but I finally took some time to pin point where. When the AI...
  6. Kailric

    M:C Featurers/Concepts/Pedia

    M:C needs all its features documented in the Pedia, especially the ones different from Vanilla. Currently all the vanilla stuff is still there, but this needs to be edited/removed and replaced with M:C stuff. I have added a few things but we need more so if anyone feels like writing up or...
  7. Kailric

    M:C Main and City Screens

    I am moving this post here so it doesn't hijack the DA thread. We are wanting a new interface for the Foreign/Domestic Imports/Exports and other Yield options so we can discuss options here to keep them together. We have many options when it comes to what we can do for a better interface in...
  8. Kailric

    M:C Domestic Screen/Improvements/Ideas

    We talked about Splitting up the Domestic Advisor to be Domestic/Foreign, but perhaps a better idea would be to rename it to Economic Advisor (or something else fitting) and use the screen for both and we can add the Trade Point Advisor Screen to it as well. I posted the below in another...
  9. Kailric

    AI/Auto Traders and Promotions

    As mentioned in the Economy thread we have started work on an AI for Traders/Peddlers. In the current development version we have implemented a new command, "Peddle Wares". Simply load your Peddler with goods and hit this command. The unit will then search for the best price in his Plotgroup...
  10. Kailric

    Ship/Vehicle Upgrades and Addons

    Created a thread for these ideas Just making them separate in the Build listing would be pretty easy as Night pointed out. There is already a separation of the FF points you can build.
  11. Kailric

    Founding Fathers - Ideas

    As I study history I have seen several noted individuals that would make great FFs so I will jot them down here. This is also a place to suggest FFs and discuss FFs abilities. One idea that I had recently is that, since we have Techs and Civics that give substantial bonuses and we don't want...
  12. Kailric

    New Events Screen and Event System

    I started preliminary work on a New Event Screen. This screen will work in tandem with the vanilla Event system currently in game, however, expanded greatly. This is an attempt to add more character and player interaction to the game. The Event Screen will have the below moddable features...
  13. Kailric

    City Types and their Buildings, Effects, Features

    I wanted to keep all these ideas in one place and so newcomers to this forum can get a general idea of citytypes in M:C. Below is the three citytypes... Monasteries Starts with: -the Abbey (where your monks work and play):Produces Fealty -Library- This is where your Scribes will work...
  14. Kailric

    Medieval Improvements

    We do not have a thread for improvements yet so let's get one started:D The first Improvement change I am considering is Strongholds having an effect on "sphere of influence". Sphere of Influence is just another name for Culture really, but I kinda like it over Culture as two Civs can have...
  15. Kailric

    Proposal: Bonus Resource Trading and New Effects

    I have been studying World Civilizations, and it has me excited about the World History mod. It has also sparked some new Ideas. I have a proposal that I am considering implementing. It is a new way to handle Bonus Resources. Much like in Civ4 where bonuses can be traded so it will be in M:C...
  16. Kailric

    Terra Nova Mod Idea

    Has anyone seen the Terra Nova (New World) tv series? It would make an excellent back story for a Col mod, if not the story line of the show one similar perhaps. It would be like this... Earth's future is plagued with lack of fresh air and over population when scientists discover a portal to...
  17. Kailric

    Mining, trapping, prospecting, and depleting resources

    I am looking into adding a new way to gain certain resources such as the precious metals and hides/skins. The idea is that most of the resources are not limitless and a good part of man's history has been to go in search for such resources and that is what I am hoping to add here. The thrill of...
  18. Kailric

    New Diplomacy Options

    I am wanting to write a tutorial on how to add new Diplomacy Options, but I would like to add a new Diplomacy option in the process. I keep forgetting the steps myself so I want to get them wrote down. The question is what option should I do? Here is a list of some of the things I have in mind...
  19. Kailric

    M:C BlackBoard

    Here I will post links to forum posts that need to be highlighted or otherwise kept track of. Also for great ideas or suggestions, todos, guides, and tutorials so they don't get lost in the multitude of posts. From here we can move the info to wikis or appropriate threads. If anyone has a...
  20. Kailric

    New Profession Ideas

    New Profession Ideas Wrangler: This profession can go out and round up Horse, Sheep, and Cattle resources. The amount they get is random and the Experts gain a bonus, such as a Expert Cowheardsman gains a bonus to wrangle cows. Along with this addition these three resources will become...
Top Bottom