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    AIMilitaryStrategy_Flavors: Is that right?

    So I noticed VEM picks up WWGD and CIV5AIMilitaryStrategies.xml will alter the AIMilitaryStrategy_Flavors thusly: <AIMilitaryStrategy_Flavors> <Update> <Where AIMilitaryStrategyType="MILITARYAISTRATEGY_ENOUGH_MILITARY_UNITS" /> <Set> <FlavorType>FLAVOR_OFFENSE</FlavorType>...
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    Question: Any way to add a build or mission to change terrain?

    So Workers have a "build" that can remove a feature [Forest, Jungle, Marsh] But is there any way to change the underlying terrain from say some flatlands to coast?
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    embedding mods within mods

    Maybe it is just me but I see a problem with this. If I install a mod with verion x of some other mod embeded in it... What then when v x+1 comes out? If I dl that mod will I have v x or v x+1? I personally would prefer to see modders only embed their own mods. Here is an example. Econ mod...
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    Alternate Ranged Combat

    So with the Mod browser I am not sure of the need for this... but announcing mods here seems to be a poplar thing to do. Well I posted it About a week ago [oct 2nd] but in the GameRules section there is an Alternate Ranged Combat: This mod alters ranged combat in the following way: --1)...
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    Can you mod the DB from a lua file?

    XML and SQL are great if you know the value to put in the DB at boot time. What if you want to update it at runtime? I asked this over in http://forums.2kgames.com/forums/showthread.php?p=1199212#post1199212 too. I am trying to make a mod to provide incremental ranges to the city range...
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    Help playing Americans

    So I am a long time [ago] civ player that is getting into it again. I pulled out my old copy of Civ4 and looked for mods. I do not have Warlords or BTS [although I expect I will go get them soon]. I am having trouble starting Rhye's as the Americans. How on earth are you supposed to invade...
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