This has been bothering me a bit. It seems that the AI never Infiltrates and never Settles Great Spies. Does anyone have any images to prove otherwise? If not, this is a big handicap for the AI players.
I know there are mods out there that already cover this but how do these new civics sound?
--- Government: Oligarchy [Currency] (Low) - Marketplace +2:) +25% Gold in all cities
[notes] trying to come up with an alternative to Hereditary Rule
--- Legal: Citizenship [Aesthetics] (Medium) - +1:)...
Does the AI ever infiltrate cities with Great Spies? Maybe it's a Better AI bug? I'm using World Builder and no matter what I do the AI just likes to park his Great Spies in his capital - and never infiltrates. Someone mentioned in another post that his game wouldn't end because there were a...
I'd like to implement a late game civic called Fundamentalism and am looking for some ideas but my modding skills are minimal. I think increased spying activity would be a good way to model it but just giving say +50% espionage in all cities sounds boring and might not have a great effect. Spies...
Just noticed this when experimenting with modding a new unit in between Horse Archers and Knights. Against tough opponents (like Elephants and strong Longbows) you're better off using a Horse Archer than a Knight because of the HAs withdrawal chance. This makes adding a new unit in between the...
Does anyone know more about how Tech Flavors work in Civ4TechInfos.xml? For instance I find it very odd that FLIGHT has all these:
<FlavorType>FLAVOR_MILITARY</FlavorType>
<FlavorType>FLAVOR_PRODUCTION</FlavorType>
<FlavorType>FLAVOR_GOLD</FlavorType>...
I liked how in Civ 2 you could just look at the map and see if a tile was Coastal or Ocean. It's really hard (at least for me) to distinguish the two in Civ 4 - so here's a really easy mod. Just edit or copy to a Mod directory this file:
C:\SteamLibrary\SteamApps\common\Sid Meier's...
So I created a Solar Panel improvement for the Desert - works great. I then created a Methane Well improvement for Tundra - works well except that the build is never highlighted for the worker as a desirable build unless it's also next to a river. Is the AI hard-coded for River Tundra spaces...
Looks to me that there's a bug when creating Vassals which only shows up pre-Gunpowder (when units are resource-less). From my WB tests, the resources that the vassal gets to use to generate its new units must be in or adjacent to a city. Because of this you'll often get Warriors instead of...
Just finished an exciting Monarch game as Russia where Cyrus shot ahead on the other side of the world and finished with 46 cities on a standard sized world. He didn't go for a cultural win and I could have won the Space Race if I had somehow managed to raze the UN before he won that way...
I'm not too thrilled with how the Infantry upgrades to Mobile Sam. I'm finding that an AI that gets Laser before Robotics (which should happen often) upgrades more than half of their Infantry to Mobile SAM. I understand the need for air protection but the AI seems to go overboard. Has anyone...
I fired up World Builder and noticed something unexpected. I create an enemy city with City Walls and noticed that my Cannon reduced the defenses by 10% instead of 12%. So Walls and Castles do protect against Gunpowder units it seems. Also, later on with other Cannons it was only reducing...
Does the AI move ships to coastal tiles for protection? If I were to remove the coastal protection usually given to a ship would the AI still move there for protection or is it smarter than that? I'm thinking of modding Submarines so that they are weaker in coastal tiles and I don't want to...
I've already created an event that creates a unit when a technology is discovered but I'm not able to do something similar when Theology is discovered. I'd like the first Civilization that researches it to get the Holy Shrine and 3 additional missionaries but I'm only able to get this event to...
It seems like you shouldn't plot a unit's move for future turns. Units that have been given movement orders for several turns move at the end of your turn when you press "Next Turn". This means that if they have extra MPs when they reach their destination they will lose them - so for example a...
Just wanted to mention. I had overheating issues with the GeForce 9800 in my computer. I ended up with this modified 9800 card:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814125282
Not only does it stay cool but it's very quiet. It's been working like a charm.
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