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  1. Arian

    At War?

    I want to determine if a player/team is at war. If so, then be able to build some building. Plugging the code under cannotConstruct in CvGameUtils. I wrote this little piece of code: ### Tomb of the Unknowns begin ###...
  2. Arian

    Number of vassals

    Is there a way to determine how many vassals a player has?
  3. Arian

    Settled islands/continents count

    Is there a way to determine how many islands/continents with at least one city a player has?
  4. Arian

    A New Dawn

    Download full version 1.1 (1.8 Gb) NOTE: This is not Afforess' Rise of Mankind - A New Dawn
  5. Arian

    Spaceship travel time

    Is there any way to change the travel time of a spaceship with Python? I found these: INT getVictoryDelay (VictoryType eVictory) INT getVictoryDelayPercent () INT getVictoryDelayTurns () INT victoryDelay (VictoryType eVictory)but not their change- and set- counterparts.
  6. Arian

    Construction queue

    Anyone knows where the construction queues are stored/saved, which you can define with keys 1 to 9? I don't think they are stored within the gamesaves.
  7. Arian

    Python Callbacks

    I just upgraded my mod from BUG 3.6 to BUG 4.2. All went fine except the Python Callbacks don't work anymore. After talking to EF, I post my files here: Here's the stripped ANDGameUtils.py. All default functions are removed. They are ofcourse still in the original BTS CvGameUtils.py. and...
  8. Arian

    Building Construct Sounds

    This pack contains a lot of building construction sounds which can be used by modmakers. All sounds start with a "dink". Grabbed sounds from internet as well as some good old CIV2 sounds. Included in the pack are 66 sounds, code snippets for Audio2Dscripts.xml and AudioDefines.xml. Also...
  9. Arian

    Darts

    Anyone playing darts here??
  10. Arian

    Detect Civic Change(s)

    Is there a function in Python to detect when a civilization changes its civic(s)? I did not find it in the CvEventManager.py :( Think of something like: def onCivicChanged(self, argsList): *** CODE *** or def onEndRevolution(self, argsList): *** CODE *** Someone has a clue?
  11. Arian

    Heroes 2 - get them by Technology - DIY

    Heroes 2 - get them by Technology - Do It Yourself Here's a little modcomp based on the existing Heroes modcomp: http://forums.civfanatics.com/showthread.php?t=310628 by Edgecrusher This modcomp is Python/XML only. There's no download, just do it yourself. What does it? This modcomp...
  12. Arian

    Congratulations Sheep

    ...if you're still around...:confused: :beer:
  13. Arian

    Happy New Year

    Happy 2009 to all!!
  14. Arian

    Merry Christmas and a happy New Year

    Merry Christmas and a happy New Year to all modders (and ofcourse the rest!!) :xmassign: + :newyear: = :cheers:
  15. Arian

    Ever tried playing Civ after drinking too much??

    :beer: :beer: :beer: (>10 char)
  16. Arian

    Religious Victory Movie

    Some mods have a religious victory condition but as far as I know there is no proper endmovie for it. I am wondering if there is need for this kind of movie. If so, I would like to know: 1. what should be in it? 2. soundtrack? 3. length? Suggestions are welcome.
  17. Arian

    Ships moving along rivers

    Normally ships can't move along rivers. Does anyone know if it's possible to let ships move along rivers by changing some XML-tag?
  18. Arian

    Fixing blurry buttons without Photoshop easy

    When playing on low quality graphics setting (for big MODS) some buttons appear small and blurry. It just doesn't look good. Because I don't have Photoshop I had to find another solution. I did find info on the forum but fixing the buttons required Photoshop :( But I found a simple (and free)...
  19. Arian

    Wondermovies

    REQUESTS These are the requests I am aware of: UNDER CONSTRUCTION: Inquisition - Xenomorph Church of St. George - dacubz Kuwaiti Towers - dacubz Konserthuset - dacubz Anglo American - dacubz GE - dacubz Coca-cola - dacubz Ford - dacubz Channel S.A. - dacubz Maruha - dacubz...
  20. Arian

    (BUG ?) Typo in CIV4ArtDefines_Misc.xml

    Typo found in CIV4ArtDefines_Misc.xml (sorry no TABS): <MiscArtInfo> <Type>ART_UNITGROUP_COIN</Type> <Path>None</Path> <fScale>1.0</fScale> <NIF>Art/Units/Flag/Mediallion.nif</NIF> <KFM>Art/Units/Flag/Medallions.kfm</KFM> </MiscArtInfo> should be...
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