Search results

  1. S

    Insulting

    I remember in CIV4 there was something like how your head would look good at the end of a pole before you declared war
  2. S

    Were "stacks of doom" really that bad?

    And what evidence is that?
  3. S

    Strange & aggressive AI behaviour

    I'm interested in what people's responses are regarding the fact that warmongering AIs don't stop trying to war you until you utterly destroy them. How is it fair, in that case, if you're painted a warmongerer if another AI constantly wars you and you have no choice but to suffer war wariness...
  4. S

    Diplomacy is a train-wreck!

    Lol Perfect explanation. Just because you don't understand something doesn't mean it's "a trainwreck".
  5. S

    Three Questions

    Are military XP buildings worth it?
  6. S

    Hiawatha ability

    So if a tile has forest AND hill, that doesn't matter, right?
  7. S

    Hiawatha ability

    No >_<
  8. S

    Hiawatha ability

    Okay.. so I tried connecting my cities with forest/ jungle tiles but it said I did not have any established trade routes, and yes, I made sure that all of those tiles had culture on them. My only idea of why this wouldn't work would be because one or several tiles had a forest/ jungle AND...
  9. S

    Three Questions

    Wait, wait, wait... so razing gives you PERMANENT unhappiness?? That's lame... I've had the impression that it was the only option with all of the complaining on this site about conquering cities and merely invading for the sake of resources. I'm guessing you don't go for AUTOCRACY then, even...
  10. S

    Three Questions

    1) So let's say I wanted to kill everybody with military. Should I just destroy all cities except for the capital and focus on building my own cities when it's convenient? Or are captured cities worth it? 2) Is building a big empire a viable strategy? I want to exploit the "Order" Social...
  11. S

    There just shouldn't be worker units.

    Oh. I forgot to respond to your posts. You are right in that it would be a problem for military fortresses. Even with gold, I can't imagine how it could be edited so you could buy them into production without Workers. (or roads)
  12. S

    There just shouldn't be worker units.

    But NOBODY is SAYING they want that! And employing your citizens to tiles IS micromanagement, it's just that replacing workers with this would shift most of the micro-management into city micro-management...
  13. S

    So whom else uses the strategic view exclusively?

    I'm on the same boat as the OP. I think it's damn pathetic to have to resort to this to even play this mess of a game.
  14. S

    There just shouldn't be worker units.

    I'm not saying it should be more like CivRev, that improvements should be removed entirely, or that improvements/ roads should only be built with gold/ have no control over where it's built. I'm just say'n I think it's easily possible to simply replace the concept of Worker Units with...
  15. S

    There just shouldn't be worker units.

    One thing I liked in CivRev was that you could purchase roads to connect to other cities. I'm not saying there shouldn't be improvements, but I think it would be better if you could build improvements on tiles from the city screen. It already does this if the improvements are pillaged...
  16. S

    What happens to AI hostility if all win conditions are turned off?

    I still don't think anyone knows the answer to my question. Will the AI be aggressively militaristic if you turn off Conquest victory or at least all victories? I tried but I couldn't tell a difference, then again my game keeps crashing...
  17. S

    Interesting Civilization Discriptions...

    Love all this talk about America's "time to decline". Take Germany for example after WWI... All American needs to adopt is protectionist economy and China gets screwed over. It's all it takes, but the leaders in power prefer we "distribute the wealth" across the world.
  18. S

    What happens to AI hostility if all win conditions are turned off?

    What if you turn off all win conditions, especially Conquest? Would that mean the AI wouldn't be as hostile or warmongering because there's no "win condition" for them to "play to win" for?
  19. S

    Which Social Policies do you value the most?

    I like Autocracy and Honor. I smash a lot of punks with those.
Top Bottom