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  1. Melendor

    We were all barbarians

    My suggestion is: In the beginning of the game you cannot see the difference between barbarians, city states and civilizations. They would always look like barbs to you and you couldn’t see city’s names. With some civic, maybe State Workforce, you could recognize City States; With some...
  2. Melendor

    All my dreams about Commercial Victory

    - Victory condictions Wond Bank must be build (by any player); The player must have AND generate more money than all other players together. - World Bank Wonder. Needs Globalization Civic. Triggers the Commercial Victory for all players. +2 Trade Routs; 2 Free Traders; Trade Routs from and...
  3. Melendor

    Great Rivers

    There are some great rivers in the real world that were very important for transportation, some still are. Amazon, Congo, Mississipi are some examples. I don’t think the conventional CIV VI rivers represent it well. My suggestion is introduce another type of terrain (the “small” rivers would...
  4. Melendor

    Competitive Trade Routes

    Competitive Trade Routes The cities will have a limit of trade roots they can receive, maybe one plus one for every 10 population. If you want to send a trade route to a city with no free spots, your trade route must be stronger them one of the existing ones. The strength of the trade route is...
  5. Melendor

    War Unhappiness

    If you have cultural influence over one civ and it attacks you, you should provoke unhappiness over it. More influence, more unhappiness. It wouldn’t work if you attack the civ.
  6. Melendor

    Social Policies AND Civics

    I love the concept of the social policies, but I miss the old CIV IV Civics. Is there any MOD that works with them both? In my idea, one civ could have 4 social policies opened, one in each field: government, economy, religion and values. In each field that would be some options. Most of them...
  7. Melendor

    BIG events

    Sometimes I think the Civ games are too similar. One solution for that would be the BIG events. Not the Civ IV small events; BIG ones. :O) Each game would have only two BIG events: one in Middle Ages or Renaissance the second in the late game. Each event would introduce new mechanics and...
  8. Melendor

    More uses for artifacts

    1. Build a Landmark inside a City State territory should increase your influence over it. 2. Sell to the private market (get gold). It would be very good when there isn’t space for artifacts in your museums and the dig is outside your border.
  9. Melendor

    Surrender

    Options when negotiating cease-fire: Surrender: In the next 30 turns +50% tourism for the winner; -25% tourism for the loser. Total Surrender: In the next 30 turns +100% tourism for the winner; -50% tourism for the loser. It would be great for the Autocracy Cultural Victory.
  10. Melendor

    United Nations should be a World Project

    I think Diplomatic Victory is tooooo easy e came early than others. Maybe, United Nations should be a World Project. Atomic Theory needed. 1st – UN in your capital. Free social police. 2nd - +30 with all City States. 3rd - +5 happiness UN: You became the host and get 2 more delegates...
  11. Melendor

    New Believes

    Secret Society: +1 Spy; spies spread your religion in the city they are. Holy War: You can use one Great Prophet to get combat bonus and unit production bonus for 30 turns. Divine Inspiration: You can use one Great Prophet to start a Golden Age. Intolerance: When you conquer a city...
  12. Melendor

    City State’s Missions

    Missions I would like to see: - Gold Needed: ask for gold for one specific building. Gift of gold would be removed. It would guarantee that militaristic cities have barracks (and similar buildings). - Religious Leader: after 30 turns, if there is one dominant religion in the city, the owner...
  13. Melendor

    Spy’s abilities

    I would like to see the spy: - Stealing money (can be use again City States); - Stealing map; - Giving 10% bonus to attack the city he is.
  14. Melendor

    We are family

    I think "we are family" accomplishment is not working.:mad:
  15. Melendor

    two more wonders

    I would like to see two more wonders, both in renaissance: Versailles (or Scotland Yard) : +1 Spy, +XP for spies (Chemistry Tech) Buckingham: lose City State Influence 25% slower (Navigation Tech)
  16. Melendor

    Goddess of Festivals Fail

    Goddess of Festivals is only working in my capital.
  17. Melendor

    Not from USA

    Hi Steam, I am not from USA and I hate you.
  18. Melendor

    National Wonders

    I really like how the National Wonders work in Civ V, but I think there should be more. So I would like some help to make a list of NW. Please send ideas of names and effects. Building / Name / Effect Granary; ?; +4 food, +10% growth Walls ? ? Armory; ?; +10% of Military Units...
  19. Melendor

    Some thoughts about Religion

    1 – Limit Religions There should be a limit number of religions based in the number of the initial players. Maybe 1 Religion per 2 Players. In the beginning of the game you would know which of the religions are available. 2 – Discovering one Religion You must have the specific tech...
  20. Melendor

    New Social Policies, Colonialism

    Colonialism Era: Renascence. It cannot be active at the same time as Patronage. Best for empires that will use their military power and expansions for diplomatic victory. Opening: Can found 1 new CS. Colonial Navy: Your embarked units can defend themselves. If they already can, double their...
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