Search results

  1. Dom Pedro II

    Mod Multiplayer Lobby issue

    I've modded someone's mod, and I'm trying to play it on LAN with my friend, but it's just not working. My game isn't showing up in the list in the lobby. The original mod worked (and yes, the files are in the main mods folder), but the mod with my changes aren't working. I've even tried...
  2. Dom Pedro II

    Dom Pedro II's Civilization 4: Test of Time

    Dom Pedro II's Civilization 4: Test of Time Compatible with BTS 3.19 Current download is here. Download: Test of Time (84.5 MB) Python Bug Fix If you downloaded the first version of the mod, there small patch to fix some errors: here Well, it's finally here. This mod is far too complex to...
  3. Dom Pedro II

    Some ideas for the future...

    1. First and foremost: It's time to conquer the beast. The AI_bestTech function has been allowed to stand for far too long. I dunno how Firaxis screwed up this function so much while getting it right for other things. There should be an AI_techValue function or something like that, and the...
  4. Dom Pedro II

    Announcing Dom Pedro II's Civilization 4: Test of Time

    Well, after who even knows how long, I'm finally on the verge of releasing my own mod. It includes a lot of new game features that I've been cooking up for quite some time now. It will also feature a number of mods and modcomps from other modders here on the forums. The name is a nod to...
  5. Dom Pedro II

    Dom Pedro's Mod Helper for Python Modders

    Dom Pedro's Mod Helper or How I learned to stop worrying and love Python Download (3.19 MB) Anybody who has talked to me for any length of time about modding knows I have hated python for a long time. While I still don't like its form, I've come to realize that python has a number of...
  6. Dom Pedro II

    Same continent sea invasions?

    I have seen that the AI's considerably better at waging sea invasions from continent to continent with Better AI, but I haven't really seen if the AI makes use of transport ships to attack civilizations on the same continent if traveling by sea happens to be faster than by land. Or if the land...
  7. Dom Pedro II

    The 3.19 patch and what it means for SDK modders

    Friends, the Firaxis gods have smiled upon us and graced us with another patch! This one, like others, has given us new code exposed to the DLL. The tyranny of the Gamefonts file is finally over! Yes, you'll still have to use it, but we now have a lot more control over it from within the SDK...
  8. Dom Pedro II

    Playtesters needed for new mod

    Hey, everyone. I'm currently looking for people to playtest my mod that I'm currently calling "Project Osiris". I'm planning to publically release in the next few weeks, but I want to try to take care of as many balancing and bug issues as possible before I do. I'm not ready to divulge...
  9. Dom Pedro II

    Most and least interesting UB's?

    This isn't really a best and worst comparison. I'm not so interested in which you think is the most and least useful. I'm more interested in which you think is really cool and which is rather boring. Is it the history behind the building? The bonus it gives? Which puts a smile on your face...
  10. Dom Pedro II

    City Billboard and Gamefonts woes...

    I'm trying to add an icon to the city billboard to show if a city can perform airlifts. I find it frustrating that I can't easily spot which cities can airlift units, so I want to add an icon that'll tell me at a glance. Actually adding an icon to the city billboard is simple enough. The...
  11. Dom Pedro II

    City Screen Help

    I'm all thumbs when it comes to python, so I was wondering how I would go about doing this. I would like to add a button that will activate/deactivate a building. I know what to do on the C++ side, so that's not really an issue. What I want though is to have the button appear alongside the...
  12. Dom Pedro II

    Anaconda Plan

    One of the problems with the AI is that it lacks a grand strategy. Rather than manage the military by finding units to do particular tasks, it has each unit look for something to do. When a player goes to war with another player, they look to not only capture an enemy's cities but also to...
  13. Dom Pedro II

    Africa: Screen or Map

    As some of you know, I'm planning on including Africa in the game. It will be a source of slaves and another market for processed goods. Up until now, I've been planning to add a screen similar to the Europe screen, but a comment made by Dale earlier today got me thinking about another...
  14. Dom Pedro II

    [MOD] Triangle Trade

    Triangle Trade Download (1.62 MB) When complete, this mod will be a fairly large overhaul of Colonization. Right now I've only made a few changes, but I would like people to experiment with what I've created and let me know what doesn't work, what needs tweaking and rebalancing, and any...
  15. Dom Pedro II

    Colonization Overhaul Planned

    Well, I've been playing Colonization for a few days, and the modding bug has started to bite. I never played the original Colonization, so perhaps that puts me in a good position to make sacrilegious changes. There's a number of things that really are core aspects of the game that I thought...
  16. Dom Pedro II

    [MEGA MODCOMP] Conqueror's Delight

    Conqueror's Delight for BTS 3.17 (3.32MB) This is a massive modcomp designed to add many new elements to warfare, diplomacy, and empire management. This modcomp is a work in progress! I will be making changes to it as time goes on and sharing those updates with all of you... Certainly...
  17. Dom Pedro II

    My Latest Project: Conqueror's Delight

    Hey, folks. I know it's been a while since you've heard much from me, but I have indeed been hard at work improving the civ world. This is not a mod, but it's certainly big enough to be a mod in its own right... I still classify it as a modcomp however since it's not really intended to be...
  18. Dom Pedro II

    Determining a choke point

    I'm trying to develop code that will determine whether a tile serves as a chokepoint to block movement from one part of a continent to another. I've tried to figure out a bunch of different ways to do this, but I can't think of any way to do this that won't involve a lot of code comparing all...
  19. Dom Pedro II

    Plausible Future Units, Techs & Buildings

    There was a brief threadjacking that took place in danrell's latest reskin thread, and I decided it was a subject I wanted to continue.... I'm not so much interested in a critique of my suggestions (though that's welcome to) as I'm looking for additional suggestions or alternative suggestions...
  20. Dom Pedro II

    WANTED: Team of madmen for play testing

    I'm in need of people to help playtest my latest creation. It's far more complicated than my other ones, so I'm going to need more than just myself hunting for bugs. I need salty, wholly unsavory and slightly nutty people to tear this thing apart. I need people willing to try to find out the...
Top Bottom