Search results

  1. D

    Von Münchhausen IV

    Well I happened upon this one a bit too late to join but I'll be lurking and maybe be around for the next one. Been meaning to get into a BNW SG at some point now I'm more familiar with it.
  2. D

    Remove Research Agreements

    Just a small mod that disables the ability to learn research agreements, disabling them without actually removing them from the game. The diplomacy screen will always say "Neither player has researched the required technology....." when you hover over them. Up on the ModHub.
  3. D

    Is it possible to turn research agreements off?

    I made this into a mod for those who don't want to mess with their xml. Available on the ModHub browser or down below. Actually toggling this doesn't remove research agreements. What it does remove is the ability to learn how to use them. Same effect though.
  4. D

    A 2010 Christmas thank you to BUG

    Merry Xmas and Happy new year guys. Been playing a bit of Civ again after I got nostalgic when Civ5 turned out to be pretty horrid IMO. Great work on all the new BUG/BULL features. Love what you did with the strategy layer. P.S. Woo I'm on the credits page! :goodjob:
  5. D

    Eunomiac's Strategy Layer

    Dear god why didn't I think about that *facepalm*.... Yea I'm still lurking around, just barely even enough time right now to play a game of civ. Love the work you've done on this EF, looks great. I'm so glad you continued it after I had to drop it, makes a great addition to the BUG.
  6. D

    Eunomiac's Strategy Layer

    I would say just go ahead and commit the dot-mapper so it doesn't stay in a state of "working on features" and get what's working commited already. I'm sure there is plenty of people playing SG's that are drooling waiting to get this :lol:
  7. D

    Eunomiac's Strategy Layer

    Thanks for pickin up the ball on this one EF, I swear your a mindreader almost all those things were on my todo list :lol: Great work on the improvements, sounds like you got the clunkiness of using it all worked out. I should have a bit of time over the holidays to maybe fiddle around with...
  8. D

    Eunomiac's Strategy Layer

    Kinda glad I was laid off my job so I have a lot of time to spend with her and the wife until the unemployment insurance runs out at least. :D
  9. D

    Event Signs

    Pretty sure its the translator changing text to unicode. I was having problems bringing anything from XML to a sign as well.
  10. D

    Eunomiac's Strategy Layer

    Just posting that I haven't stopped work on this. Just had a new baby girl so thats taking up a bit of time :D. Working on putting in the Overlay Icons and moving the screen to the small layout manager I made. Stay tuned for updates :D
  11. D

    Event Signs

    Everything I tried for making font icons work with signs ended up with the same result as you. All the sign or landmark function calls expect just plain ASCII strings and no markup of any sort seems to work with them either.
  12. D

    Trying ot change the "General" of the GG Bar to an icon...

    Its not working because your trying to shove an art file into a text string. The only "pictures" you can use in strings are the ones from the GameFont.tga file. Try something like this def getGreatGeneralText(iNeededExp): icon = u"%c" %...
  13. D

    Should BUG have its own DLL?

    Just my .02 on it, as long as its an optional thing and anything that depends on the dll fails nicely and transparently to the user, I think it would be a great addition to BUG. There is a lot you can do with python but there is quite a bit they didn't allow to be modded from python that really...
  14. D

    Eunomiac's Strategy Layer

    Players current cities show on dot map, had to hide the culture visibility though since it was messy as hell if you leave it up (probably add that as a ini option or something later). Also got adding the scribble lines to work but I need to refine it a bit more, they get stuck and stuff so its...
  15. D

    Eunomiac's Strategy Layer

    Writeup on how to do advanced popups is over thataway. Done with bug's event manager but I added a section at the end on how to do it without it as well. And minimizing did work with this method, not sure how it will handle queuing yet though.
  16. D

    Howto: Advanced Popups with controls (and PIE!)

    First off if you just want some text and a yes/no or an ok button I'd recommend using Kael's excellent writeup on using CyPopupInfo() style popups which are much simpler and perfect for that thing. Its over here How To: Add Popups If you need a bit more from your popups dive into the wall of...
  17. D

    Eunomiac's Strategy Layer

    1) Ya i thought about the landmark signs but I think those are viewable from any player so it might not work for multiplayer use. Pretty sure your opponent could see those 2) Didn't do anything with current cities as of yet, that would probably work fine all in one color/layer, I don't think...
  18. D

    Eunomiac's Strategy Layer

    Atm its in the Strategy Overlay.xml in config, Alt F10 and Ctrl F10 was what i threw into it for a default. Would have only done 1 but I wanted to make sure it worked with a couple keys. Just unzip that last attachment into CustomAssets and it'll be good to go. I put what the 2 files it wants...
  19. D

    Eunomiac's Strategy Layer

    New version of what I've been working on. Put up a project page at Launchpad Site For bug tracking if anybody finds anything. Stuff Added: Added signs Signs save and load on open/close Hides both dot maps and signs when screen closes and restores on open Pretty much leaves signs...
  20. D

    Merging BUG with other Mods

    Just a quick note, having the https:// in the links brings up an authentication box, removing the s so its http:// fixes it. Assuming thats what you use for editing it.
Top Bottom