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  1. PPQ_Purple

    Resource bubbles and Yield Icons...on or off?

    Am I the only one who keeps the resource and yield icons turned off? They are just ugly to me.
  2. PPQ_Purple

    A bunch of disconnected questions

    I am working on a mod and I have a bunch of seemingly disconnected questions to ask the community because honestly I have a very specific play style and I don't think most people play like me. So I need to know how you guys play to tune things. So here they are: When do most people start...
  3. PPQ_Purple

    Command and Conquer Planning Thread

    Command & Conquer A PPQ_Purple Mod BACKGROUND: For those not familiar, it is my intent to try and create a Command and Conquer themed mod. This topic was originally discussed in my related art thread but has since outgrown it and necessitates its own space. The purpose of this thread is to...
  4. PPQ_Purple

    Help me pick a base mod

    To cut a long story short I've decided to try and make a mod for my self. Now, this thing is going to be for my own use only. I am not going to publish it or anything. So don't even ask. It's just something I want to use to learn the basics of making a mod for CIV4 and a base for my own DLL...
  5. PPQ_Purple

    A question for those that play without mods

    It's been ages since I played without mods that significantly change the unit roster so I have a question. Gameplay vise when does cavalry (the unit) become prominent in game? Is it closer to the Rifleman / Grenadier era or to the Infantry era?
  6. PPQ_Purple

    Something I came up with

    Here is a question that has been lurking in my mind for a while now. I could test it my self but that's a sample size of one, and not a terribly good one at that which is why I am asking you lot. We all know slavery is a very good way of turning excess population into hammers. Unfortunately it...
  7. PPQ_Purple

    Teamflag for Units and Ships

    For quite some time now I have abandoned teamcolor as a way of identifying units. Instead I have developed a new way of doing this based on the shader code already existing within Civilization4. I call this approach Teamflag. Put simply Teamflag is a way of rendering the flag of the owning...
  8. PPQ_Purple

    A question for youtube viewers

    It is no secret that I use addblock. Especially on youtube. In the recent year or so however more and more content creators have taken to taking direct sponsorship in the form of including self performed adds into their videos. As in the actual video contains as part of it an add read and...
  9. PPQ_Purple

    Recommend me minecraft mods

    Title says it all. I've been playing way too much Minecraft 1.7 heavily modded with the Feed the Beast package. And now I want to go a bit leaner. I've settled for version 1.12 because that's where my must have mods (Industrial Craft 2 and Computercraft) are at. And I need recommendations for...
  10. PPQ_Purple

    Horse Grenadier

    A Horse Grenadier is a type of mounted soldier armed with grenades. Simple as can be. The upload contains a complete set of mounted combat animations both melee and ranged as well as everything else you need to get the unit working as well as an example for the XML. The melee and basic horse...
  11. PPQ_Purple

    [UNIT] Soviet Heavy Tank T-35

    Resource Link: https://forums.civfanatics.com/resources/soviet-heavy-tank-t-35.26955/ TLDR I was looking through the unit archive seeking inspiration for my FFH project when I ran into all the various tank models people made. And I was quite surprised to find the bestest coolest most awesome...
  12. PPQ_Purple

    Santa Unit (Great Merchant Modern)

    Title says it all. I made Santa. More info on the download page: https://forums.civfanatics.com/resources/santa-unit-great-merchant-modern.26661/ Uses Great Merchant Modern animations.
  13. PPQ_Purple

    Santa Unit (Great Merchant Modern)

    Double post error. please delete
  14. PPQ_Purple

    [UNIT] PPQ unit art and questions thread

    I figure this is the right place to ask. TLDR I have this model which is basically the cleric from FFH but with an extra set of shoulder pads and medallion (all one mesh) added to it. The model it self and the shoulder pads render fine, but the medallion and straps which are part of the same...
  15. PPQ_Purple

    [BTS] Great Merchant with a Horse

    Have you ever wondered why the vanilla great merchant comes with a camel? Have you ever wished he came with a horse? Have you ever tried transplanting a horse only to realize it is literally impossible because the bones are set up wrong? Well I have. And after spending quite a bit of time...
  16. PPQ_Purple

    PPQ Flavor Module

    Fall Further/Rise from Erebus/Ashes of Erebus/Final Fixes Reborn is a mod that has gone through even more modifications than it has names. And one inevitable and regrettable result of this development is that as units changed and civilizations were added he number of unique models has not been...
  17. PPQ_Purple

    Unit Problems

    I have a most unusual situation. I have a model that works. I can build the unit in game and it has a model and everything. When I use it in the game to fight stuff the animation works as well. I get no error messages. But when I look the unit up in the pedia it does not show up. The entire...
  18. PPQ_Purple

    ERROR

    Edit. Could someone delete this. Posted in the wrong place.
  19. PPQ_Purple

    Random Nifscope question

    I am proficient enough with NifScope that I can swap bits out, transfer nodes from one file to another and the like. However recently I have hit upon a rather unique situation that I need to ask about. I am working on a leaderhead and want to transfer the hair from one leader to the other. Now...
  20. PPQ_Purple

    Tu-95 Skin

    Greetings all. This is a new skin for the awesome Tu-95 model made by ArdRaeiss. I always liked the model it self but felt that the skin was lacking. As it just had absolutely no detail at all save for a few decals. Hence I have set out to create what I believe a new and improved version. The...
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