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    Science, NC and tall questions

    NC as fast as possible at any cost is counterproductive, and I believe that using GE on it is really a waste. NC fast is good, since science is good and that makes sense. After you do initial expansion to 3-4 cities, prioritize monuments and libraries and build NC. It should be done around turn...
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    Do you ever DEMAND?

    I use it when I want to make civ mad at me and I want them to attack me :)
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    When going to war- puppet, annex or raise?

    In most cases you will be close to 0 with happiness and when you conquer city you become unhappy - the bigger the city more unhappy you get. Annexing cities produces even more unhappy faces than puppeting until you build courthouse. Unhappiness effects everything including growth and military...
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    Patronage -> Consulates broken?

    Same here, bullying is not a problem for this strat.
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    The Three Main Problems With Civ5

    Slow turn times can be fixed with some game settings, optimization and better computer. Diplomacy could be better but its at acceptable level in BnW, at least for me. Tactical AI - still biggest fail, gotta agree with that. That was the reason I left Civ 5 and went back to Civ4 at start of the...
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    How and why go for wide empires?

    Tall is generally better and easier for first part of the game. Later on, when you can actually solve happiness problem, being wide becomes better. If you expand fast then most of the game you will (at least you should on higher levels) try to grow and catch up with AIs. You are big and weak...
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    Who's Making Honor Work?

    Now these are some excellent suggestions. :goodjob:
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    Who's Making Honor Work?

    It could work nice with Zulu and Aztecs.
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    When did you first start playing Civilization?

    I started with Alpha Centauri and was looking for similar games and found Civ 3. I remember being dissappointed with how crappy Civ 3 feels after cool AC story, factions, tech and environment. Anyway I played it a lot - still remember how I didn't like corruption system. Civ 4 was very very...
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    My first attempt at deity...defeat by turn 70...

    Its way easier to bribe stronger civ to attack weaker (than the other way around), at least if that civ doesn't hate you. So for example if you are on ok relation with both Shaka and someone else (with weaker army), Shaka will attack that AI for 10 gpt, while the other AI would want 100+ gpt or...
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    Policy selection help and pointers

    'll add this - settle second city on river hill near incense, dear and bananas. Hill is important since it gives nice defense to the city. Going Liberty mixed with honor looks fine here. You could try to build several archers 5-6, add in 1-2 catapults, upgrade archers to CB and conquer Athens...
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    My first attempt at deity...defeat by turn 70...

    I'm not expert but it goes like this: a) If you are very close to aggressive AI better prepare for war. If you still lose well you tried - no shame, restart and find a better start. b) AI will attack if you are close enough, the reason is usually - he covets your lands. Or if you have some...
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    Cultural victory best strategy in Brave New World

    Cultural victory doesn't correlate too much with tall approach anymore, so going tradition isn't always the best option. There's build with religion where you go for faith buildings (pagodas, cathedrals..) and piety reformation with +2 tourism per bought faith building that achieves quickest...
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    Tips for playing India

    India is meant to be played tall, so I would prioritize Tradition, growth and peaceful victory types, number of cities 3-4. You should have great science and lots of specialist and great people, maybe build a lot of academies. Place some forts on borders, build defensive buildings (their UB is...
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    Venice: Which kind of city-states are best for grabbing with MoVs?

    When i was trying to win culture victory I bought cultural city-states to deny them to AI ; )
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    Is Messenger of the Gods useless now?

    It is still decent but nerfed a bit certainly. You can get some science now from trade routes which you couldn't before and you get penalty from building more cities which we didn't have before. In that sense MoG lost on importance. Anyway, if you want to go Liberty and get fast 5-6 cities in...
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    What am I doing wrong!!!!!!

    On higher difficulties AI forces the game to speed up a lot, faster science, religion, bigger cities etc. so it becomes easier to win in less turns. Winning is harder ofcourse, but if you win you should win earlier. Anyway thats the part of the answer.
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    Opening Honor in our Brave New World

    It would be nice to see nicely reduced warmonger penalty when opening honor. The word has some meaning anyway.
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    Exploration any good?

    Exploration is obviously nice for maps where you end up with lots of coastal cities (small continents have nice maps), its just that there are several other good option in other trees. I was thinking few times about taking some points there, but always commerce or rationalism comes ahead...
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    Exploration any good?

    I know that +2 on land routes policy works one turn AFTER the policy is adopted, its possible its the same here, didn't check it.
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