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  1. J

    How do I change the cap of the diplo bonus "We have fought against a common foe"?

    There is a diplomacy bonus of "We have fought against a common foe". However I believe this is capped at a certain value. If I want to increase this cap, what XML file and value should I change?
  2. J

    Is it possible to modify the differing ideology penalty via XML?

    Is the penalty for differing ideology defined somewhere in the XML so I can modify it? Thanks.
  3. J

    Question about AI logging

    I have logging turned on (and AI logging turned on) and am looking through the DiplomacyAI_Approach_log. Do you guys know what the numbers x/x in column H represent? Also what do the words M_THT and W_THT mean? I've attached a sample log. I'm playing as indonesia in this game.
  4. J

    Which log file contains my warmonger score?

    According to this article: http://civilization.wikia.com/wiki/Warmongering_(Civ5) I can view my war monger score in a log file in MyDocuments/Civ 5/Logs However, there are many files here and I can't seem to find any records of my war monger score. Any help? Thanks. UPDATE: I think I found...
  5. J

    Do you get warmonger penalty for taking a common enemy's city?

    If Civ A is at war with Civ B, will I get warmonger penalties from Civ A if I declare war on Civ B and then take Civ Bs cities? Another question, if Civ A asks me to declare war on Civ B, together with him, do I get any warmonger penalties from Civ A if I accept? Thanks.
  6. J

    Start bias?

    If you go to setup a new game with advanced settings, one of the options is to disable start bias. Does that mean if I am a civ with a horse unique unit, there is more likely to be horses in my capital if this bias is on?
  7. J

    Get loan from AI and then declare war

    Just before you declare war, trade all your resources to the AI for a lump sum of gold. Then declare war. I think this should probably be fixed so that if you do it once then you lose the trust of the AIs for this sort of trade i.e. no other AI will be willing to lend you a lump sum amount...
  8. J

    Try increase the difficulty settings if you are not satisfied with the AI

    My win rate on Emperor is close to 100%, so I decided to try Immortal. Settings: Small map, standard speed, 6 civs pangea, random leader. It was mid way through the game and I had captured 2 capitals. There were three AI civs remaining. Germany and I (England) were at war with the Iroquis. In...
  9. J

    Great warpath doesn't seem to work?

    I had a game where I played as the Iroquois. Built a second city close to capital with forests in friendly territory in between - yet there was no trade route. Anyone managed to get this trait to work?
  10. J

    Do you tell the truth when the AI asks if you are about to declare on him?

    When you get your armies encircling the enemies cities to prepare for war, the AI will ask what they are doing there. Do you normally tell the truth or lie and bide more time?
  11. J

    Pact of secrecy question

    What are the advantages/disadvantages of using this? Does the target AI know that you have formed a pact against him?
  12. J

    Beeline steel or rifling?

    After the lib race is over, do you beeline steel or rifling (assuming you want a military-type victory)?
  13. J

    Question on AI negotiations during war

    You know how you are in the middle of war and you ask them to bury the hatchet, they will give terms which are sometimes in your favour and other times in their favour. How exactly is the AI coded to determine whether it should ask you for something or instead offer something to end the war...
  14. J

    Any tips for protective trait?

    Any tips for protective trait? I've heard people say you should focus on getting feudalism, but what if I want to be on the offensive? The reason I don't like just defending is that you can't get enough land without attacking. I'm playing with Saladin in particular, but would like any general...
  15. J

    When do you build courthouses?

    Simple question - what is the ideal time to build courthouses? Do you build them in all cities, or just cities with maintenance above a certain amount? Is it possible to win a domination game without building a single courthouse? EDIT: Just to clarify the second question, I am assuming you...
  16. J

    Ai City maintenance?

    How is AI city maintenance calculated? I can't find it in handicapInfos.xml.
  17. J

    How do I allow creation of outdated units?

    I want to modify the XML files so that I can still create outdated units. For example, if I can make cavalry, I want to also be able to make knights. Is there a way to do this? I'm guessing its based on the promotion line but I'm not entirely sure. The reason is that I want to restrict the...
  18. J

    Question about celtic UU

    Is this UU worth building and/or beelinging if you play celtia? If you do, do you go via the Guerilla promotion path (hills) or just CR? So far I'm a bit unimpressed by this UU.
  19. J

    How to increase limit on tech trade diplo bonus?

    The diplo bonus: "Our trade relations have been fair and forthright" Where is the limit stored? I looked in civ4leaderheadinfos.xml but couldn't find it. There is a iBonusTradeAttitudeChangeLimit but I think that's the limit on resource trade which is 2.
  20. J

    Is there a way to restrict number of cities?

    Is there a way to restrict number of cities that a player/AI can have (including conquered ones)?
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