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  1. merijn_v1

    > 10 yield display

    Download In the vanilla game, the maximum amount of yield the game can display is 9. After that, the symbols that show 5x a yield are stacked on top of each other, hiding them behind eachother. In the vanilla game, this isn't a huge issue, as the maximum yield a tile can provide will not go...
  2. merijn_v1

    Interface upgrades

    Recently I created a small indicator that shows the amount of national wonders and world wonders and their limits. During a game I knew I had some wonders in a city, but I didn't know how many and what exactly my limit was. I wanted to know if I could build a certain wonder of keep that slot...
  3. merijn_v1

    Mars Colony thread

    The thread for developing the Mars colony viewer. I consider this release as an alpha/development release. I wanted to give you the opportunity to view the current model and hopefully give me suggestions on how to improve it. If you do this, please be as descriptive as possible. Just saying...
  4. merijn_v1

    Merijn's graphic modcomps

    After learning how to convert blender models to nif files (Tutorial), I created a few wonders, initially for RFC Dawn of Civilization. I uploaded them to the forums as well. You can find the links in this thread. I do take requests. But depending on my scedule, it can take a while before it is...
  5. merijn_v1

    [TUTORIAL] Using Blender to create building art: From scratch to ingame buildings

    Some introduction text that I still have to write. Requirements - Blender (make sure you download 2.79. The niftools plugin doesn't work on newer versions) - niftools blender plugin - Nifskope - GIMP with DDS plugin (Or any other image editor which can edit dds files) 0. Installation -...
  6. merijn_v1

    Merijn new civs and other projects

    Welcome to this thread. In the thread you can find all the projects I work on or have worked on. Nothing is perfect. If you have ideas, suggestions or anything you want to say about a project, please do. I really appreciate your input to make the modcomps better. Regular download - Create a...
  7. merijn_v1

    The Extended WorldBuilder

    As you might have noticed, DoC uses a different worldbuilder than vanilla BTS. The base of the worldbuilder is the marvelous Platybuilder, which greatly improves the utility of the worldbuilder by adding a lot of new functions. The worldbuilder of DoC has some new functions, which are mostly...
  8. merijn_v1

    2nd UU/UB brainstorm thread

    The idea has been suggested a few times now and received positive reactions. So it's a good time to collect some ideas for the 2nd UU/UB. I've thrown some ideas I could came up with. Byzantium: UU Dromon (War Galley) Tagmata (Guisarme/Pikeman) UB public bath/gymnasium, hard to think what a...
  9. merijn_v1

    Playable Barbarians

    For all the ones that thought is was a joke, it isn't. This modcomp really is a hybrid between DoC and the Barbarian mod from Warlords. The general gameplay is similar to the Warlords mod, but adapted to fit in DoC. So you basically have to create chaos in order to get gold, which you can spent...
  10. merijn_v1

    Worldbuilder development thread

    As of version 1.13, the worldbuilder has been replaced by Platybuilder. This adds a lot of new tools to the worldbuilder. This thread is to discuss all sorts of things related to the worldbuilder. If you have suggestions/request for new features for the worldbuilder, post them here. If you...
  11. merijn_v1

    Late start scenario development thread

    As you probably noticed, a late start scenario is in development. This thread is to talk about the development of that scenario. Currently, the scenario isn't online. When RFCE 1.3 is released, I will upload the test version to the SVN. My thoughts on the progress so far/ decisions I made...
  12. merijn_v1

    UHV brainstorming

    I would like to change some of the UHV. Many civs have 1 UHV which says control X provinces by Y another one which say control a bit more provinces in Z. I would like to combine those, so we have more diversity in the UHV. (Not all of them need to be combined.) Combine Arabia 1 and 2 Combine...
  13. merijn_v1

    SVN Changelog

    This is a list of all changes from the SVN changelog. Please don't post in this thread. If you want to comment on a revision, please do that in an other thread. (Unfortunately, unlike Leoreth, I can't close the thread and only give permission to Absinthe and me to post in it) Rev. 1095 -...
  14. merijn_v1

    Stability Maps in the Info Advisor

    To avoid confusion with the title of the old thread, I created a new thread. Also, I got a total new approach in creating the maps. The biggest change, all maps are created on the spot, using the most up to date data available. (It only takes a bit more time to generate the maps) The code has...
  15. merijn_v1

    Camps

    I've been playing with the idea for some time. I finally started working on it. Suggestions are welcome. Original idea: The original idea was only for camps in North America. I think it can also be a nice addition for Rome. Download (Test version)
  16. merijn_v1

    Expanded Corporation advisor screen

    This modcomp provides an alternative corporation advisor screen, providing you with some more information about the corporations. Download here Works for all versions/modcomps/modmods etc. Some features: - It shows which technologies are required and if you have them already - It shows which...
  17. merijn_v1

    Can we borrow your static LH for RFC DoC?

    The title explains it all. Some people do have performance issues while running RFC DoC. So I'm creating a modcomp for it which replaces the current LH art with static images. I know this mod has a lot of them. Do you allow me to use them? (Credits will be given ofcourse)
  18. merijn_v1

    Static LH modcomp

    By replacing the dynamic LH art with static images, you can reduce the memory usage a lot. Download here Unzip it in the DoC folder. Works with all versions. NOTE: I don't have images yet for Dharmasetu, Muhammad ibn Tughluq and Suryavarman yet. They have placeholder images. Please suggest...
  19. merijn_v1

    Stability Maps in Pedia

    The title says it all. Not anymore. The maps are in a different place in the game now. This modcomp gives access to the Stabilitymaps from within the game. No more searching for the maps. They are now easy to find in the Info-Advisor. Features: - Shows flipzones of all civs in 1 map. -...
  20. merijn_v1

    RFC DoC Expansions

    Now more and more people create modpacks, it can be difficult to keep track of every expansion. Here is a list of all expansion packs for RFC Dawn of Civilizations. New civs: Sweden Modern Greece Ming Dynasty Canada Australia Zulu/Afrikaner The Golden Horde (Tatar Civilization)...
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