I have seen some rare weird attacks by the AI and am trying to find out what changes Neoteric World makes to the AI. I cannot find the python file.
The main thing I am asking here is if anyone knows how to access the info on what Neoteric World does with the AI because I may want to check it...
I cannot for the life of me find anything in the xmls (such as EraInfo.xml) that allows me to change which era the textures of the roads become asphalt. I would like to change it so that the roads only change to asphalt when entering the modern era instead of the industrial era. Anyone know how...
I am trying to get the musketman, rifleman, and infantry to use different gunshot sound effects. I have read through this post Adding action sounds to unit animation.
I have three audio files:
MusketFire-000.wav
MusketFire-001.wav
MusketFire-002.wav
(I am 100% certain they work if I use these...
Using simultaneous turns on multiplayer with AIs only eliminates the need to wait for the AI turns (which can take like 1min in the very late game).
The civ mod I am playing (neoteric world) bugs-out when I play a multiplayer LAN game (tried with only AIs). So I was wondering if it is possible...
The very first time global warming struck it pointed to a mountain tile. No global warming has taken place since (about 150 turns now I think). Many nukes have been launched since (and as far as I know once global warming starts it cannot be stopped no matter how much global health is reduced...
Here is the link to the forum.
https://forums.civfanatics.com/threads/what-are-the-differences-between-the-terrain-textures.542468/
I am trying to find these terrain textures which are apparently from something called "Sprath", which is separate from Blue marble, I think:
I am using the Neoteric-world mod and am getting the error:
Error in unitKilled event handler <bound method BugEventManager.onUnitKilled of <BugEventManager.BugEventManager instance at 0x0467f698>
This error is spammed for every unit killed anywhere in the game. Does anyone know what causes this?
So I almost just got it working, but when clicking on the icon to build it the game suddenly crashes.
So I almost just got it working, but when clicking on the icon to build it the game suddenly crashes.
first; the pythonDbg.log says this:
14:24:35 DEBUG: updatePlotListButtons_Orig - column...
So it looks like one unit per tile has been tackled in many ways. But it seems to use "support limits" like things. I was thinking to create code that simply says
"If this tile has a unit with same unit type then make it an impassable tile for this unit"
of course this only applies to the...
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