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  1. TheLadiesOgre

    Trouble loading mod

    Ok, so I built a few small tweaks onto a base of Better BAT AI and they work like a charm. However, everytime I try to load my homebrew mod, it CTDs on load. I can only get it to work if I change the name of my homebrew mod to Better BAT AI. The errors it throws every other way point to...
  2. TheLadiesOgre

    Question RE: Cease Bothering Us

    How hard would it be to add a condition to this? I had a thought that involved essentially telling the other Civ "Screw off until...". Conditions could be things like: 1) ...you convert to my state religion 2) ...you have something you want to give me 3) ...you adopt at least three of my...
  3. TheLadiesOgre

    Having Troubles Compiling

    Hey, I want to use Better BUG AI as a base on which to build a mod, I'm also trying to use DannyDaemonic's Makefile. I keep getting 23 unresolved externals related to CxImage Here they are specifically I didn't want to highjack his thread, I've been over his thread with a fine-tooth...
  4. TheLadiesOgre

    How do I fix this...

    Alrighty, so I'm trying to update my mod by building it on Better BUG AI. First time though compiling everything went fine until it got to the Boost stuff, I thought I would fix it by redirecting the makefile to another folder that had Boost in it, that failed, so I switched it back and now it...
  5. TheLadiesOgre

    Windows 7 64-bit, Trouble loading Mods

    Alrighty, so everything installed fine, I can play Vanilla BTS just fine, however, when I go to load a mod, it drops out of Aero for a few moments and then jumps back into Aero with no mod or Vanilla BTS running. This happens regardless of if the mod has a launcher or if I use the typical...
  6. TheLadiesOgre

    Help Please (Displaying Multiple Civic Prereqs for Promotions in the Pedia)

    Nevermind, I'm a bonehead, it's working properly now.
  7. TheLadiesOgre

    Having Scouts spot City Sites

    I wanted to do something I thought would be rather simple as well as very useful. I wanted to make it so that scouts would see the little plot highlight circles for city sites in addition to seeing the circles around goody huts. So I opened CvGameInterface.cpp and changed this: to this...
  8. TheLadiesOgre

    Problems with Buttons (Help Please)

    Alright, so I've been trying my hand at making buttons for the python promotions I've imported into the DLL. I'm not having too much trouble making the buttons themselves, though what is giving me trouble is the fact that all of the buttons I've made still have their border when loaded into the...
  9. TheLadiesOgre

    What would cause...

    ...a notification to fire endlessly? I'd put up a screenshot but for some reason "screenshot failed" pops up everytime I try to take one (which is a first, for me at least). Anyway, I was trying to take some screenshots of the new text notifications and the Survivor Promotions notification...
  10. TheLadiesOgre

    Promotions DLL

    TLOTags v0.40 (formerly Promotions DLL v0.2) By: TheLadiesOgre Patch Compatibility: v3.19 MP Compatible: ? (though I see no reason why not if all parties involved are using it) Description: This is a little project I've decided to do to gain more experience and familiarity with the SDK...
  11. TheLadiesOgre

    Ejecting Cargo before Death

    I have some questions, firstly, how far off is this pseudocode example of what I'd like to do (original code is from unmodded CvUnit.cpp lines 490-508): If that isn't as wrong as I think, will that assign the same number to each cargo unit or will it loop through them assigning them each...
  12. TheLadiesOgre

    MissionAI's

    Where the bloody hell do I find how they are defined. I have been all through the sdk by "Find in Files-- MissionAI" and I've found a whole lot of stuff that is very informative, though not what I need right now. What I need to know is how does the AI determine what to do on each MissionAI...
  13. TheLadiesOgre

    AI Land Transport Usage

    ****Important-- It has been brought to my attention that while this does work, it is not working as intended. This thread is henceforth to be considered a development thread. The download will remain, though you have been notified. "The AI is not yet choosing to utilize land transport...
  14. TheLadiesOgre

    What could cause this?

    Hi, I've been working on updating TheLopez's SniperMod to 3.19 and I am nearly done. This morning I was just finishing it up and when I go to test it, I get the error. I feel really stupid because I have gone over the involved XML files about a dozen times (with the subsequent reloading) and I...
  15. TheLadiesOgre

    HAP Debugger?

    What is it supposed to do (if anything other than the obvious debugging) and why does it cause Civ4 to stop responding every time I try to use it?
  16. TheLadiesOgre

    CvEventInterface.py

    I have successfully updated a DLL from warlords 2.08 to BTS 3.19 (I say that because it compilied without any errors and just the one warning it always gives). However, now when I try to load the mod, it starts to load it and when it gets to Python I get an exception "Failed to load...
  17. TheLadiesOgre

    Matching Scales

    Can anyone please enlighten me as to how I would match the scale of two nifs that I have imported into blender, so that I might export them as one? I'm am specifically wondering if there is a "match scale" button in blender, because the "grab and drag" scaling is not working for me. Thank...
  18. TheLadiesOgre

    Promotion Buttons

    Can someone please tell me what it is that I have to do to be able to use the Swamp Fox Promotion buttons from Colonization in BTS? I already have everything filled out in the XML, the promotions are effective, but the button is just a pink square. I made sure that the button entry in the XML...
  19. TheLadiesOgre

    TheLopez?

    :confused: Anyone know why he stopped posting?
  20. TheLadiesOgre

    Merging Nifs?

    Is it possible to say take the cottage Nif (from BTS) and the stockade nif (from colonization) and make them one and the same, essentially a little building with a stockade around it? Can anyone point me in the right direction for how to do this if it is possible?
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