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    what's the easiest way to limit the number of specific units?

    i'm tired of late game being filled with hirdes of archaeologists running around, or early game seeing 10+ missionaries. also, unique units were the exemption, not the norm in most cases, so i'd like to limit those. i'm hoping for a tag but i haven't been able to find one. my other thought...
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    is it possible for buildings to give specific promotions?

    i'd like a more strategic version of units, so instead of barracks, etc giving generic 15 xp, i'd like each building to give a specific promotion that they may or may not gain thru xp alone. for example, armory giving survivalism I to all land units, or airport giving repair to all air units
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    Whoever is coding AI troop movement needs to get their head out of their as...water.

    The frequency that the AI will throw units into the water is just ridiculous. I play on immortal. scenario 1: A distant CS ally is surround by water with 2 single tile passes thru the mountains. I check to see if I should send any assistance to hold, but they look in great shape with a melee...
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    How do you end a CS vs CS war?

    Siam has launch multiple wars on me which included her allied CSs Hanoi, and Sofia. After the last war, I grabbed Sofia as my allied and eventually released the dogs of war onto Siam, completely eliminating them. As soon as they were eliminated, I allied with Hanoi. But Hanoi and Sofia (who...
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    archeologist spam

    My game has 3 continents, and Dido is on the largest and all game has been at war taking over her continent. I am occupied on my own and content with leaving her be overconfidrnt. But she makes the mistake of taking out 2 of my CS allies, so now its time to put her in her place. I build a...
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    St Petersburg has revoted and joined your civilization

    So I start on a small continent all to myself, but end up putting a city directly across from the Mayan capitol. They share their continent with Korea and Russia, so I strike up a defensive pact with Russia. Awhile later, Korea and the Mayans sneak attack me, with the Russians declaring war on...
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    Explain Austeria to me

    So I'm playing king on pangea plus. As such, I do not get optics for quite awhile, and altho my area was nice, I was pretty quickly cut off from 3/4 of the continent. By the time I get optics and start exploring via water, every C-S that i come across is owned by Austria. I ended up taking...
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    stacking great person bug

    I had just gotten a general in my capitol and the next turn it says I got a prophet, and the button took me to the capitol complete with that stacking warning. I moved my general, but there was no prophet to be found. And he didnt show up the next turn either. I had to restart a couple of...
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    World builder

    So for months my world builder has been broken, but after BNW, it works, except it tells me that I need to upgrade it. Isn't steam supposed yo do that automatically? How do I do it manually?
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    How to stop early espionage?

    OK, spying has just entered the game. For once, almost everyone is friendly and there have been no major wars. One civ seems determined to steal techs from me and it seems like every 4 or 5 turns, I am killing his spy. They even agreed to stop spying. I forgave the 1st time, but when I...
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    Is the worldbuilder broke again?

    It just gives me the error message box whenever I try to open it. It has been many months since I last used it.
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    Making city size more realistic

    I recently played a game where my starting cities were limited in size due to heavily hilled areas and no water resources. great production cities but not too big. as the game went on, my 2 biggest cities ended up being a snow northern city (think Nome Alaska) with that had 7 seas resources...
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    buying units vs building them

    Am I remembering wrong, or did bought/drafted units in previous versions not get the XP from buildings? I don't care how much money you throw at me, I cant become an elite infantryman overnight w/o boot camp.
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    How much discount do AIs get to upgrade units?

    Recently was fighting a multi front war. My damaged GWI were facing healthy rifleman, and my artillery was a few turns behind. So i check the AI economy (0 gold and negative per turn) so I figured that I could afford to wait a few turns. When I launched the attack a few turns later, all...
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    embarked units won't land

    i've been seeing this alot lately, where a unit, usually a settler or worker, will not go ashore but just moves backand forth between 2 hexes next to where i told them to disembark. when i click on the unit and point to the land hex, it'll tell me 2 turns, even when I have plenty of MPs left...
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    friendship and defense pact bug??

    players A and B are friends, so I become friends with both. I also sign defense pacts with both. B attacks A triggering me to declare war on B. Now A denounces me because I attacked a friend. Shouldnt defense pacts trump friendships especially to the country attacked?
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    AI too focused on naval now

    I'm playing on archipelago setting and thanks to espionage, I can see what they are building. young cities are focused on building way too many ships. I just sit off their cities with stacks of 3 privateers and just rack in the GG points. I beelined to there while one still had triremes...
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    wanted: barbs turn into a new civ

    I like to play on huge maps with raging barbs. This way I get nearly as many barb cities as AI cities. What I'd like to see happen is if say 4 barb cities are close to each other, they become a new civ. Anyone tried to accomplish this yet?
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    Units with building requirements

    I want some modern units to only be built if factories/drydocks are there. I tried to model it off the missionaries, but it seems like normal units do not use the same tags as missionaries and I get a million errors while loading. Has anyone done this? What am I missing? thanks........
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