Hi all and welcome. I did a big test recently to show why city maintenances need to be kicked up a bunch of notches, that and also increasing teh MaxNumCity values drastically.
So, my test is using vanilla SVN version 7772, no changes at all, *sobs* and doing Play Now so only the standard...
Hi.
I do not mind the reduced cost for some of the earlier technologies but do think that by increasing the early game teching it might also be prudent to increase the AI's handicap at Emperor, Immortal, and Deity difficulties.
I suggest adding enough Free Techs to the AI at start to make...
Hi you two.
Something in the versions after V24.2 came out has seriously hampered the AI's early development. This is after the Atl-Atl fix, on Rev 3179.
I am playing a Deity/Eternal game, Gigantic Map. Options include Minor Start and Ruthless AI and I am using/testing the Advanced Civics 2.0...
You can use Nobles and Warlords to increase XP on your units too. Which is what I'm going to do now when I replace my now "bugged" Town Watchmen. As I have Archers at a dime a dozen I'll set a Noble in stack with one Archer and a Town Watchman and "lead" the Archer, thereby giving both the...
When being defeated with this option enabled the game doesn't stop, it keeps going (as the human player has nothing to do any other turn after that).
I can see a problem with Multiplayer with this too if a host (in HotSeat at least) is defeated while having that option enabled.
Cheers
Got two things that seem wrong with promotions and one thing that might be fun:
1. The Promotions that grant continued XP against Aminals and Barbarians past the limit don't work in Dynamic XP settings. Dynamic XP means you continue to gain XP past any set limits. If the promotions instead...
Here I was sauntering along thinking that the problem with keeping ownership of plots far from home and any culture points was fixed.
Then I went into Monarchy and woe and behold, there it was again. Far, far from my nearest city and yet I get to keep the first ring around a Barb City I just...
Might as well start a new thread though I only have one Culture issue to point out currently.
Culture Notka.
Requires American and Whales(??) and grants a Str 4 Clubman Unique Unit.
Whales in most cases come so late that a Str 4 Clubman isn't nearly enough of an incentive to build the...
Yosemite. Thought I'd start a thread for the CTRL+SHIFT+T recalculation of modifiers and assets, for posting bugs found and asking questions about.
Cheers
Am checking what needs to be changed to remove a few religions from the game, just to lessen the amount a little at least and increase the importance of the ones remaining.
When doing so I found that in Hydro/Education/Education_Civ4CivicInfos.xml this part is set twice under the <CivicInfo>...
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