It was a succession game where they had the rule that they could not take enemy cities, except capitol and maybe FP. They played a cultural game with communism and propaganda, but I can't seem to find it anymore.
Anyone have an idea what SG I'm looking for?
I had this new idea for a Civ game after reading this thread. The idea is to play a cold and dry archipelago map and use Feudalism as government in our attempt to conquer the world! :hammer:
Settings
Version: C3C 1.22
Map: Standard
AI: (max) Random
Civ: Scandinavia
Map: Arid and Cold...
Does anyone know how the AI determines the cost of a military alliance? I wonder if it's more than just your unit count and attack strength. One of the things that I'm pretty sure is missing in the equation is the distance of you to the Civ that is the target of the MA. But I was wondering how...
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