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  1. God-Emperor

    Signs going away

    As nearly everyone is aware, signs have a tendency to disappear after a while whether added manually or by the "event signs" BUG option or the "personalized map" game option. I have not fixed this, but I have noticed something. EDIT: OK, so a few posts down (#5) I have a partial fix. It is just...
  2. God-Emperor

    Giving C2C the bird

    I got tired of the hawk, eagle, and Haast's eagle flying at or below treetops (and partly inside peaks) so I made a NIF for it that moves it up some. It looks like this was tried before, probably at least twice, but by applying translations to nodes that are evidently irrelevant to the game...
  3. God-Emperor

    Code Irregularity

    So I'm going through and applying some updates to R2R and when doing an update (AI Andy's code cleanup from rev 4934) I notice something... Is it just me, or does the code in the "if" at the end of this function do absolutely nothing? void...
  4. God-Emperor

    Rocks 2 Rockets

    Rocks 2 Rockets, a Caveman 2 Cosmos mod-mod by God-Emperor. This is a trimmed down version of Caveman 2 Cosmos, aimed primarily at those who have difficulty running the full version. Current version: 0.4, which is v0 plus the 0.4 patch. (In-game, via the hover help you get from moving the...
  5. God-Emperor

    Bug in getDescription usage

    There is a bug in CvGameTextMgr.cpp regarding getting the description of a unit. This could be the cause of various mystery crashes. It is probably the culprit in this post by SO, and it also turns up in various other threads (one or two of them also by SO). It could explain any crash...
  6. God-Emperor

    V24 bug

    When starting the mod, I get an XML Error popup. Tag: TECH_MINDUPLOADING in Info class was incorrect. Current XML file is: Modules\MrAzure\Digital Era Buildings\Online Shippping Warehouse\OnlineShipping_CIV4BuildingInfos.xml Sure enough, the building in that file (BUILDING_ONLINESHIPPING)...
  7. God-Emperor

    This Thing, That Thing, or The Other Thing?

    With all the polls about which you prefer between an original unit or building or the unique variants, I thought it was about time to ask a more important question.
  8. God-Emperor

    AI basing squadrons on starbases

    I have managed to get the AI to base a squadron on a starbase. I say "a squadron", because so far can verify only exactly one, but that is one more than it ever has before. I didn't even have to resort to finding a squadron and forcing it to be on the station (which I though I might need to do)...
  9. God-Emperor

    Funny FFP screenshots

    Some mods have a thread with this title so... Over in the Future releases: an idea thread I mention some stuff for a future release that results in colony ships that can at least cross radiation clouds, and possibly nebula. I have seens situations where this is necessary before, but have...
  10. God-Emperor

    The "AI doesnt' build enough units" problem

    This seems to be a problem with multiple contributing factors, but... I think I might know one of the main reasons why it doesn't build enough units, especially when attacking someone. It may be all those starbases it builds. Each one of them has the Attack unit AI type. So do the sensor...
  11. God-Emperor

    MoM: text key problem

    Found a txt_key (actual specification unknown - I didn't search for it) that has a typo
  12. God-Emperor

    Bad MiscArtInfo

    This bug is in regular BtS, Warlords, and vanilla Civ too. It is also in a bunch of mods, official and not. In CIV4ArtDefines_Misc.xml the definition of ART_UNITGROUP_COIN has a typo in the NIF entry. The file "Art/Units/Flag/Medallions.nif" does exist (it is in Assets0.fpk), but it is...
  13. God-Emperor

    Final Frontier Plus BUG

    Note: This has now been merged into the main release of Final Frontier Plus, as of version 1.7. There is no longer any real need to download this, just get the regular release. Beta test of merge of Final Frontier Plus with BUG. This is a complete merge of BUG version 4.4 with Final...
  14. God-Emperor

    Development

    This thread is for development discussion and "between version" experimental updates.
  15. God-Emperor

    CvUnit bugs with ranged strikes

    File CvUnit.cpp: I believe I have found one or two bugs in the CvUnit::rangeStrike and one in CvUnit::canRangeStrikeAt. The net result is that calling rangeStrike(iX,iY) will never reject an attack on a plot due to range, whether there is terrain or features that should be blocking the...
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