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  1. R

    Old Deity BOs are suicide now?

    Two examples from my last two starts: Either multiple barb camps swarm me or one camp and one AI. On the 2nd screenshot, a third camp spawned on turn 25 only 4 tiles to the left. First barb warriors showed up on turn 15! The AI is also a lot better at taking cities now. The only way to deal...
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    Do trade routes need an overhaul?

    We all know that in R&F trade routes are a lot more scarce but also more powerful. I do like the balance! But they still use the same horrific algorithms like they did in vanilla. Did you know that on standard speed, a trade route needs a minimum of 21 turns to be completed? In vanilla this...
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    District cost mechanics. A very questionable design choice?

    If I'm correct it works like this: District costs are only dependent on the amount of techs and civics you have acquired. A completed (or conquered) district doesn't increase the cost of the next one. Advancement to the next era doesn't increase costs (only the tech you researched to get there)...
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    Firaxis, please fix the "steal-worker-exploit"!

    I've said it on MadDjinns LP already. I hate worker stealing from CS. It's an absolute no brainer and requires zero to no effort. It completely changes optimal build orders. They added demanding workers from CSs for a reason and that has a huge opportunity cost (getting a bunch of...
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    The chariot archer rush!!

    Since the lancer got buffed quite a bit in GnK, you should give other units a second chance as well. Chariot archers were pretty useless in vanilla because they were extremely vulnerable to any kind of melee attack. Normal archers had better stats overall. Stats vanilla: Chariot Archer...
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    Bismarck AI is 14 techs ahead in renaissance?!? wtf

    Wow, I can't believe what just happened. Emperor, standard speed and map size. I played as The Celts and rushed GLib/NC and quickly built 14 cities with Liberty and tons of faith. I even captured America's capital with a few pictish warriors. I had pagodas in every city, picked a few happiness...
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    Korea + Temple of Artemis + Hanging Gardens

    I posted this strategy in a thread in general discussions, too, but I think it deserves its own thread ;) Screenshots: Especially Monty was well defended against my modern armor. Quite amusing :D:D
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    The heroic epic

    I don't think I've ever built the heroic epic, even if I plan to win by domination. So when do you guys build it? The morale promotion grants you +15% damage and it stacks with great generals. Sounds very powerful but there's always other important stuff to build :cry:
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    Four-city-culture into domination with hilarious results

    Four-city-culture into domination. I guess everybody here has already tried this strategy but on high difficulties (emperor +), it gets kinda ridiculous. My plan was to remain friendly with most AIs, build only four cities and focus on growth, culture, money and RAs (after starting with the...
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    Combining culture with conquest + autocracy

    In CiV 5 culture actually has a huge influence besides expansion because with every social policy you basically get a wonder for free! So why not combine culture and conquest instead of science and conquest? Your general goal: Big Ben ("-25% Gold cost for purchasing items in cities, additional...
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