The thought was: "How would a game develop on a mostly desert world, with very view viable city-sites available?"
In general:
1. Most of the map is desert
2. Water sources are scarce, and not necessarily adjacent to viable city-sites
3. There are obvious city-sites available, some will...
I've had a go at creating a civ map of The Palm Jumeira in Dubai - not played it myself yet so not sure how interesting it is from a game-play perspective. As you'll see, I've taken a few liberties with terrain-types; this is so it's not a purely desert map, which would be a bit of a drag...
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