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  1. JoeyB98

    CTD on 'Init Fonts', even when I remove my custom fonts

    Hi all, This is an issue I'm having with a mod after I tried altering the in-XML tags for the yields. I fixed all the XML issues, and now the mod crashes at that point, even when I remove the res folder. I checked Civ4YieldInfos, and everything seems to be in order. Is there anything else...
  2. JoeyB98

    Modding yields of hills and peaks

    Hi all, I'm trying to adjust the yields granted by hills and peaks in terms of their ore and silver output, but I cannot find the file to edit. TerrainInfos would make it seem as though they don't give any yields at all. Thanks in advance!
  3. JoeyB98

    Odd lines at the bottom of leaderheads

    I have a thick bar at the base of all the holographic portraits in FF+. What might be causing this? Example
  4. JoeyB98

    Actual expansion?

    Hi all, Is there anything in development towards the expansion of FF without moving towards any other fiction, ie adding new civs and the like? My maps are a bit bland with just the eight.
  5. JoeyB98

    Next War merger?

    Hi all, Is it possible to insert the technologies, units, and buildings of Next War directly into K-Mod, or are there particular new entries which might need adding?
  6. JoeyB98

    Looking for a map of the USA

    Hi all, I'm looking into doing a Broken Star scenario for the United States, but before I go through the trouble of making a map, does anyone know of a map of the US similar to the BS map of Russia? Thanks in advance. EDIT: Maybe about the same scale as this map, but the whole country?
  7. JoeyB98

    No LAN connection with mods?

    Hi all, I'm having difficulty playing with my friend over LAN. Vanilla anything works fine, but using any mod (the same on both computers, of course) results in neither computer being able to find the other. What's going on here?
  8. JoeyB98

    BUFFY with more civs?

    Hi all, Does there exist a dll mod which contains both the features of BUFFY and a more-than-18-civs module? It must at some point, because mods like LoR and CCV have both features of BUFFY and more that 18 civs.
  9. JoeyB98

    Scenario broken, goes to tech advisor on load

    Hi all, My custom-made scenario, upon loading map, brings you immediately to the tech advisor. When the advisor is closed, there is a 'you have been defeated' screen, and the map shown in the replay is scrambled static. Does anyone have an idea of why this might be happening?
  10. JoeyB98

    Map Thread

    Didn't figure this map was worth its own thread, so why not start a trend. This is from a Standard Earth game in Next War Epic. I was Russia, on Monarch.
  11. JoeyB98

    Was there ever a NATO counters mod made?

    Such that the units would be little rectangular icons? I just now discovered the wonders of satellite view, and that would make it so much more usable.
  12. JoeyB98

    Immediately win independence victory in scenario map

    In a new scenario map I'm making, a first player in the turn order wins independence victory without fail on the second turn. Does anyone have an idea what could be causing this? I am using AoDII mod.
  13. JoeyB98

    Mapmaking: Dealing with plateaus

    I've been having trouble lately deciding how plateaus should be dealt with in Civ. In the pre-made maps, most notably with the Earth Map's Tibet, each tile is a hill surrounded mostly by mountains, as such: However, this creates a problem: units attacking each other always have the 25%terrain...
  14. JoeyB98

    Joe's Maps

    After discovering the wonder that is bmp-wbs, I've been making a lot of Earth maps which don't warrant their own thread. This thread will be a portal for my (good) maps. All links have screenies at the other end. Countries -Afghanistan 64x50 -Cuba 46x17 -Finland 38x50 -Galapagos 30x25...
  15. JoeyB98

    Map doesn't show up in after-game report

    One of my maps will not show up in the post-game statistics screen. It plays fine but when the game ends it looks like this: All the other maps work. Any ideas?
  16. JoeyB98

    Unlocked Mongol Scenario

    The Mongol Scenario from Warlords, reversed: you can now play as anyone BUT the Mongols. As production for everyone else was nerfed for gameplay reasons, it's not great, but maybe someone can make something of it. Mongols themselves remain a minor nation with a lot of Keshiks. Download
  17. JoeyB98

    Defensive lines - worthwhile?

    So I had a Persia game with my mod in which I had to defend from two more powerful civs on two fronts, and I had the unique problem of being the only one with no horses, and my copper was on the border and gt pillaged easily. I couldn't catch their units to kill them, but I had to keep the war...
  18. JoeyB98

    Restricting the building of units for specific scenarios

    This seems a bit odd, but I am trying to integrate in one mod battle scenarios such as Peloponnese War with normal civ scenarios. This means I need for Settlers to sometimes be build-able, and sometimes not. Is this doable in Python?
  19. JoeyB98

    Escort settlers?

    Should I start escorting settlers with military units? I've never done it before and rarely lost them due to the two moves, but I just saw someone doing it in a game and wondered if this is at all a good idea or just stunts expansion?
  20. JoeyB98

    Huge difference in playstyle between random maps and scenarios

    Does anyone else play scenarios radically different from the way they play random maps? For me, in a scenario, I always keep my civ to at or just above its historical largest extent, and rename cities to historical, etc. whereas on a random map I just try to win. I am also satisfied in scenarios...
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