Search results

  1. Zyxpsilon

    Reformation Victory v1.5.4(+) -- TakeOver?

    This (sadly abandoned) mod from 2017 by @greyTiger has suddenly taken a lot more sense after the release of NFP modes & various features, specifically with Monopoly/Corporations or even, Portugal's Economics. Completely wrecked code-wise in its current LUA/XML components state.. long since...
  2. Zyxpsilon

    [NFP] 1.0.12.9 Invisible Flood Barriers

    Flood Barriers aren't visually showing up on map after being built. PS; I *do* use various mods but i really doubt anything would prevent that basic HUD process to fail.
  3. Zyxpsilon

    Theming Archeology results

    Refer to this mockup for precisions... When the global map gets filled up with such locations (both for Land & Ocean) .. it becomes extremely cumbersome to send any Archeologists around to seek out any favorable results. This wacky condition is worst on larger maps, etc. Yet -- since worthy...
  4. Zyxpsilon

    Pools of many things = Wasted design(s)

    Yup.. they gave us some cool devices that can control how we manage gameplay settings/options when we setup the next game(s). All of that is being offered via Advance Settings ---- ONLY! Furthermore, there are a few wacky UI/HUD flaws; -- NW selection list should be split into TWO columns...
  5. Zyxpsilon

    [NFP] [1.0.10.15] Statue of Liberty completed but...

    It gave me only --ONE-- Diplomatic Victory point instead of the expected 4. Even though it happens simultaneously to a World-Congress voting that could twist the resulting count below or above the required 20+. I was also trying to synch it with a Cultural Victory threshold step, btw. Maybe...
  6. Zyxpsilon

    ModBuddy and/or VisualStudio13(Isoshell) UI failures...

    Possibly a flaw from installation or a wacky compatibility issue with Windows-10_20H2 // NetFramework-4.5... which causes the text filed and various HUD components to switch on/off upon mouse hovering. Can happen at random or suddenly stop. And.. i did the usual system verify, re-install...
  7. Zyxpsilon

    [1.0.7.9] GP points ... heavily boosted.

    Something really weird just happened to me. AI-Hungary suddenly had a HUGE jump in points for three of his GP. AFAIC.. there's no valid ruleset values or hidden factors that could cause such a terrible flaw. See image below... Anyone could explain or confirm this buggy condition?
  8. Zyxpsilon

    [1.0.7.9] Recalling Heroe(s) blocked...

    Even if that could be considered valid processing by Firaxis coding standards -- i feel this obstacle (( Too Many Units of the same Class in this Location )) to recall Heroes is very annoying. Thus.. somewhat buggy in terms of QoL HUD components. How difficult would it really be to just bypass...
  9. Zyxpsilon

    [NFP] [1.0.7.9] HUD crashing when "activating" Great People

    I could repeat some of these with a Scientist.. but i've also encountered the effect with one Admiral.. both from the Classical Era. -- As soon as their implied ability try to trigger while i move them into corresponding White-Hexes -- the WorldView components (the whole Overlays and UI...
  10. Zyxpsilon

    NFP "Pantry" assets

    Any news from Firaxis that they would eventually offer us these resources via the oldish (possibly non-longer supported) SDK development tool(s) ?? Still have authentic copies of the previous files (around 36.3 Gigs worth) which also had Expansion1+2, Shared & CivRoyaleScenario original assets...
  11. Zyxpsilon

    English default Language strings are being converted by German text for a number of HUD/UI systems

    @dshirk Sorry.. but if you would expect a requested mdmp crash/file from me here -- this reply is about another issue. I feel it's the only rational way to get formal help (reliable or recent enough, that is) from any Firaxis Staff/Dev for a different (as much important, IMO) problem. Simple --...
  12. Zyxpsilon

    GS + Global Warming facts.

    An interesting "official" bunch of details.. i feel gives us some good perspective over what Firaxis design team meant to do and/or exploit during gameplay while *not* escaping reality and facts too much. https://www.cnn.com/2019/09/04/us/climate-change-science-101-basics
  13. Zyxpsilon

    Steam WORKSHOP .. completely wrecked up tonight!

    I've been getting successive auto-updates (for both Civ6 & XCom2 mods) for about an hour now. Many mods are just being wiped out from my folders. So far those i've been either wasted partly or missing some core files; --871861883 (YaMP) --900089445 (RealGreatPeople) --1126451168 (Simplified...
  14. Zyxpsilon

    Sudden growth of ENVOYS..

    Tamar just had her total increased to 41 in Valetta/CS while everyone else's seems to follow regular trends to 15+ on average. I first thought she had gained Amani's Puppeteer rank (doubling-up count) -- but that Governor isn't even assigned there. During that game, i've also heavily exploited...
  15. Zyxpsilon

    Leader Icons shows off the edge in Scroll line.

    In any of the WC competition popups.. if we have more than 12 members the auto-scroller is centering the whole stack instead of sticking to the maximum edge margin on the left side (suggested solution). This can hide the top ranked Leaders (That game was with 16 Civs .. so, my Cleopatra Gold...
  16. Zyxpsilon

    TimeLine Moments Re-Colored & then.. possibly RE-fined please!

    Okay.. i'll soon be exploring various custom features for those Modded (mostly re-colored and later on, enhanced with my CHMZ mod) Moments. Refer to this Steam link for details == https://steamcommunity.com/sharedfiles/filedetails/?id=1737288652 I will soon develop a more detailed summary of...
  17. Zyxpsilon

    Control Eras/Ages switching of KeyColors

    For personal reasons and even if there once was a formal mod for this -- i'm only trying to edit the default code (directly, i don't want to bother with extra pure modding tasks just for that small fix) to enforce much less brutal contrast/lightness effect(s) while each Eras/Ages are switching...
  18. Zyxpsilon

    First "Fully Promoted" Governor...

    Anyone knows why **only** the first of them gets a proper Timeline Moment? There has to be some LUA variable/function controlling this .. but i can't figure out where or how. Firaxis art staff bothered creating a specific GFX/Texture for each... soooooo strangely -- we just have one per...
  19. Zyxpsilon

    WorldRankings.LUA "Expand/Contract" toggle

    Title. I've been trying (for months!) to finally grasp the exact logic of these two functions to simply put the global DEFAULT state(s) as already contracted on every victory panels from the start -- and then, only expand (or toggle back) anything when needed via their usual tiny Up/Down...
  20. Zyxpsilon

    Hidden TIMELINE Moments...

    Been checking out the SDK/Pantry GFX files & found a couple of "discarded" assets. Not sure if there are explicit reasons why Firaxis decided *not* to join these into the formal "Big-Moment" framework (they currently both are simply processed via the "small" principles) but to me... it's a good...
Top Bottom