I have not started AI modding yet. I made a few smaller mods, which I now also bundled into one big mod, "Older World"
Some things just can't be done with XML alone, and some are very hard (for me) to do with Harmony, so I made one DLL for helptext changes and, AI improvements and modding...
Fuyu submitted a new resource:
Despecialise - Removing all special abilities and uniqueness from all major civilizations (agendas too)
Minor civs are exempt from this of course.
Read more about this resource...
https://forums.civfanatics.com/threads/removing-all-flavor-from-major-civs.605053/...
The civilizations are a bit too unique for my tastes, their individual bonuses being to strong and too imblanced to really judge how bad the AI really is, so I'm trying to remove all these bonuses, unique districts/buildings/units as well as agendas.
If this works remains to be seen, my...
Even at warning level 4 I get nothing when compiling this part of code I wrote, which simply tries to improve valuation of siege units for UNITAI_ATTACK_CITY, taking into account how many siege units the player already has and how big the rest of the offensive army is.. so what am I doing wrong...
Better BUG AI is what I call my merged mod consisting only of Better BTS AI + BULL + BUG
This combination of jdog5000's AI improvement mod Better BTS AI and EmperorFool&co.'s interface improvement mod BTS Unaltered Gameplay is the most advanced/refined/bestest mod (afaik;)) that does not...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.