Search results

  1. NiRv4n4

    Europe and Eurasia maps - Single City Start

    Now includes map labeled "NiRv4n4 Europe - Base - Single City Start", for which all civs start with one city instead of three. Makes for a more dangerous early game!
  2. NiRv4n4

    Europe and Eurasia maps - Europe - East Expanded Updated

    I updated the East Expanded map to be in line with the Base map. I.e., the Sahara oasis cities are included, and the geographical improvements made to Base are now in East Expanded, etc.
  3. NiRv4n4

    Europe and Eurasia maps - Much Improved Europe

    After much tweaking, geographic consideration, and playtesting, I have updated my Europe - East Expanded map, and have created a new, most improved and up-to-date Europe - Base map, which is my greatest map yet. Enjoy!
  4. NiRv4n4

    Bonus Resource Modpack?

    Thank you!
  5. NiRv4n4

    Bonus Resource Modpack?

    Hello, I was wondering if anyone knew of a modpack that just includes various new bonus resources for Civ IV BTS. E.g., Cotton, Salt, Olives, etc. I found this one - https://forums.civfanatics.com/threads/chiyus-extra-mod.670723/ - but it has a whole bunch of additional features that I'd rather...
  6. NiRv4n4

    Realism Invictus

    That would be perfectly fine, it was my hope when I started working on it that someone with more experience in RI like yourself would help in the balancing process. And it would be especially nice to see it be included in future RI releases!
  7. NiRv4n4

    Realism Invictus

    I went ahead and made WhiteFlag=1 into WhiteFlag=0 for all civilizations, I hope that will make them less weird. I realize now that that has nothing to do with gameplay and is basically like how sports teams have two colors they can wear just in case their opponents have a similar color? Here...
  8. NiRv4n4

    Realism Invictus

    I have taken the advice given by Bakou and Walter into account and updated the map, here is the 3.0 version. I got rid of Bactria and put in Timurids (Samarkand) and Afghans (Kandahar). I also added and removed resources/bonuses for balance/gameplay purposes, hopefully it is in a decent state at...
  9. NiRv4n4

    Realism Invictus

    I am confused about how I can know the info for the civilizations/leaders. In the CIVBTSWBSAVE file that has the team and player info, I don't know what to put into LeaderType and CivType to get certain civilizations/leaders such as Afghanistan, Timurids, Austrians, Israelites, etc. Is there any...
  10. NiRv4n4

    Realism Invictus

    I'll take all this advice into consideration, it is great to have this help from people more knowledgeable about RI than me. I'll try to get a version released that takes all this into account by the end of the week, thanks!
  11. NiRv4n4

    Realism Invictus

    Sounds good, I will put those tribal forts in soon and wait for any update you might have on the raze city problem. I'll do some checking myself. It is good to have someone helping me out with this process, thanks!
  12. NiRv4n4

    Realism Invictus

    Well I tried changing the WhiteFlag from 0 to 1 for the Barbarian player, but that did not work. It seems that whenever cities are conquered, they are automatically razed to the ground with no option to administer it for yourself... This is also the case when conquering cities belonging to other...
  13. NiRv4n4

    Realism Invictus

    This feedback is very helpful, I will upload an updated version of the file either later tonight or at some point tomorrow, with sea amber, more prime timber, tribal forts, and I will attempt to find a solution to the city razing and immediate game loss problem. That may have been the reason why...
  14. NiRv4n4

    Realism Invictus

    You're welcome, let me know if you find any civs tending to do very well vs civs tending to do very poorly.
  15. NiRv4n4

    Realism Invictus

    So I got the file made, there are 24 playable civs (all the 18 from my mod, plus Irish, Portuguese, Dutch, Poles, Pontus, and Babylon). I added the base resources (e.g. salt, sulfur, pearls,etc). I have attached the file if anyone wants to try it out. Edit: 4.0 file below
  16. NiRv4n4

    Realism Invictus

    I have managed to convert my map to RI now, that WorldBuilderCleaner did the trick, thanks for the link. I am going to go through a process of play-testing/balancing, might do some changes to the civilizations/number of civs (Only have 18 still, might include more [e.g. Netherlands, Celts...
  17. NiRv4n4

    Europe map - 108 by 89

    I have managed to convert my map to RI now, I am going to go through a process of play-testing/balancing, might do some changes to the civilizations/number of civs. Hopefully I will have a semi-complete version of it done at some point next week, I will update the zip file for this map to...
  18. NiRv4n4

    Realism Invictus

    I spent a few hours attempting to convert my map file to RI compatible. I added 18-61 empty civilizations, deleted all researched technologies, changed all barbarian info to "City/UnitOwner=62", deleted all scouts, copy and pasted civilization info for players 0-17 from a custom RI scenario that...
  19. NiRv4n4

    Realism Invictus

    I have been asked to adapt my Europe map to RI, and I downloaded the mod. When I attempted to install, I was given a message saying I need to patch my game to 3.19. I went and downloaded the patch and installed it; when I tried to run the RI installer again, I continue to receive the same...
  20. NiRv4n4

    Europe map - 108 by 89

    I will try it out and see what it would take. Edit: I attempted to install the mod and received an error asking for me to patch my game. I did so and continue to receive the same error. I posted my problem in the RI thread, I hope to figure out what is wrong so I can get it done. Edit 2: I got...
Top Bottom