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  1. M

    Revamping the district/wonder/building system for Civ VII

    I know Civ VII is definitely too far along for Firaxis to change the gameplay model of Civ VII, but this is just something I’m hoping they do: Cities got too damn big in Civ VII. Between wonders taking up full tiles, tons of tile improvements, and like 15 districts, cities just got too messy...
  2. M

    How would you adjust the culture victory in Civ VII

    I’m generally a fan of how the culture game works in Civ VII, but it’s definitely not perfect. Miles better than V’s Utopia Project at least. I’m curious what the community thinks can be done for it in the next game, by the time the last expansion is released. Personally I’d want them to retain...
  3. M

    Chosen Government types/Civics/Policies should unlock unique improvements/buildings/units

    In Civ VI government types/policies don’t really feel too different from one another, and more importantly you can’t tell what a Civ is running/has run at a cursory glance. But the way your country runs should have a more expressive impact on the map itself. If you’re running Serfdom/Feudalism...
  4. M

    [GS] Mountain wonders in GS?

    Has there been any word on whether or not mountain wonders received a rework in GS? Apparently ski resorts and Machu Pichu can be built on mountains, which is great, but what about wonders like Christo Redentor or Jebel Barkal or Petra? I don’t know about anyone else but I HATE that these...
  5. M

    Agenda dynamics with unknown parties.

    Got a bit of a stumper here. Playing a game with Teddy and Harald. We all share a continent. I've met The two of them, but they haven't met each other, somehow. I goaded Harald into attacking me. Naturally, Teddy didn't jump into the fray. But if he meets Harald at a later time, would his Agenda...
  6. M

    Rebels can be Unique Units.

    Sailed past Norway who apparently had some unhappiness (war weariness) problems. There were a couple Barbarian Berserkers outside his capital.
  7. M

    Best Great Person Per Type Per Era (POLL)

    Found Here Results
  8. M

    Planes

    what up with planes?
  9. M

    Have we seen Resorts? Have we seen Archaeoogical digs?

    I wanna get my culture on.
  10. M

    The Great People Thread

    Great Generals (Provides movement and combat bonuses to units of their era & following era) Hannibal Barca (Classical General): Grants 1 promotion level to a military land unit. Boudica (Classical General): Converts adjacent Barbarians. Sun Tzu (Classical General): The Art of War (Great...
  11. M

    August 3rd - Consolidated information thread.

    Need a way to kee track of all the Suzerain bonuses, Great People abilities, etc. Victoria receives a free melee unit every time they settle on a foreign continent. Free Redcoat when Military Science is researched. City States La Venta: Suzerain's builders can build Colossal Heads...
  12. M

    New interview with Ed Beach [new info!]

    (Credit to Ulixes) https://www.youtube.com/watch?v=B-_J5csJadM Mercury confirmed as a luxury resource. Rainforests/Industrial Zones/Airports lower appeal in adjacent tiles. Appeal affects housing & tourism. Buildings AND districts have maintanace costs. But not all of them. Housing is...
  13. M

    The case for Tobacco (not the musician)

    Recently there's been some controversy regarding the resource icon for the resource we once thought was Tobacco. It was identified as such by the German magazine preview which revealed Spain, India, & Hojo to us. People say it looks like Incense. Some people say it's definitely Incense. I...
  14. M

    Alternate Leaders for revealed civs.

    Now that we know in detail the bonuses of a third of the civs, what are some bonuses that alternative leaders could provide to offer a different way of playing a civ? Here's a link to Arioch's list of known bonuses, for reference. America – George Washington: Melee & Gunpowder units gain...
  15. M

    Just fyi everyone the Japan first look was just leaked. (lock please, don't merge)

    people gotta know. ain't nobody checking the Hojo thread. diEavgTOIA8 https://www.youtube.com/watch?v=diEavgTOIA8 Civ Ability: Meiji Restoration - Bonuses to districts built next to each other Leader Ability: Divine Wind - Land units get a combat bonus when fighting near a coast, naval units...
  16. M

    New German Article (Inca & France?)

    Posted in the article thread by Stilgar http://www.pcgameshardware.de/Civilization-6-Spiel-56986/Specials/E3-Vorschau-1199537/ German Interview with Ed Beach. I wonder if the author broke an nda by mistake I would rate pcgameshardware as a reliable source usually... - Espionage is closely...
  17. M

    In your opinion, do VI's leader bonuses portend the addition of alternate leaders?

    Popular opinion on this subject seems to be split. Personally, given the language of the deluxe edition contents ("civilizations and leaders" in the first four DLCs), the simplified leaderheads (flat backgrounds) and the significance ascribed by the devs to the leader bonuses (at the end of a...
  18. M

    The Wonder Thread.

    Alhambra: +1 military policy slot. + 2 amenities. +2 Great General PPT. Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an encampment District Big Ben: +1 Economic Policy Slot. Doubles current treasury. +6 Gold per Turn. Must be built next to...
  19. M

    The New Great Wall and its implications re: Trade & Industrial Warfare

    1. What we know: A. China's Great Wall Improvement can span multiple tiles. B. (Besides presumably costing movement points to cross) The Great Wall confers a defensive bonus to units stationed on top of it. C. Ed Beach and Dennis Shirk and Pete Murray have been using the word "canal" a...
  20. M

    What game mechanic are you most looking forward to seeing clarified in a dev diary?

    im dying firaxis plz help Edit: oop forgot Districts. Oh god and Appeal. And Amenities. Mods, plz.
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