Search results

  1. Horem

    [GCiv] [MOD - GC III] Horem's Community Patch

    A small mod that tries to fix bugs and make the game a bit more balanced and varied. Required DLC Crusade or Intrigue 3.0+ Precursor Worlds Lost Treasures Mega Events Current Version 1.13 Fixes: Fixed Mechanic Citizen. Fixed some broken Precusor Colonization Event texts. Fixed incorrect...
  2. Horem

    Building Icons

    Horem submitted a new resource: Building Icons - Includes 152 Icons in 3 Atlases. Read more about this resource...
  3. Horem

    [Patch 1.0.0.38] Game Effect does not Exist.

    Listed in the base games GameEffects.xml is this:- <Row Type="EFFECT_ADJUST_BUILDING_AMENITY" Kind="KIND_EFFECT"/> <Row Type="EFFECT_ADJUST_BUILDING_HOUSING" Kind="KIND_EFFECT"/> <Row Type="EFFECT_ADJUST_BUILDING_PRODUCTION" Kind="KIND_EFFECT"/> <Row...
  4. Horem

    The Test of Time

    The Test of Time Test your mettle against the ages of time. Installation: Known Issues Settler Population cost resets to vanilla values on a reload. Currently only supports English version of the game. Am willing to accept translations from people to include with the mod. Included Mods 8...
  5. Horem

    [Help Request] New District showing wrong values during Placement

    I created a new District, it all works as intended. But when you go to place it it shows the Housing Icons:- Code for the District: INSERT INTO Districts (DistrictType, Name, PrereqTech, Description...
  6. Horem

    Additional Buildings

    Additional Buildings Ancient Era Buildings: Statue - 1 Culture and 1 Great Artist Point Trappers Hut - 1 Food, Furs and Deer provide +1 Food and +1 Production. Herbalist - 1 Gold, Truffles and Gypsum provide +1 Gold Tavern - 1 Housing, 1 Amenity, 1 Gold, -1 Production, Wheat and Wine...
  7. Horem

    [Help Request] Modifiers and ModifierArguments

    I created a mod that introduces several new buildings. They all appear ingame fine with the yields i set and work great. I then decided to introduce some Modifiers to each one and reduce the base yields each building give to apply only to certain resources. My Requirements apply to the database...
  8. Horem

    [Help Request] Lua Error.

    I removed the default Gamepseeds form the Configuration database and added 3 of my own. They make the InGameTopOptionsMenu.lua file produce an error:- Runtime Error: E:\SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Menus\InGameTopOptionsMenu.lua:281: attempt to index...
  9. Horem

    The Sloth, The Tortoise and The Snail.

    Horem submitted a new resource: The Sloth, The Tortoise and The Snail. - If slow games are your thing, look no further! NOT compatible with any mods that change Gamespeeds, the Civic or Tech Tree. Probably also not compatible with Game Pace mods either. Special Thanks Lord Olleus for 8 Ages...
  10. Horem

    [Help Request] Technology Tree

    Hi Folks, I am after a bit of help regarding a change I made to the Tech Tree. I altered the Table to add a Column in an sql file, like so:- ALTER TABLE Technologies ADD COLUMN Tier INT; I then populated the new Tier Column with an xml file, like so:- <?xml version="1.0" encoding="utf-8"?>...
  11. Horem

    [REFERENCE] GameSpeeds and GameSpeed_Turns

    I have, for the last 2 days, been trying to add a new game speed, Tortoise. I managed to remove the Vanilla GameSpeed's from the Configuration database as intended, I had code that also created my new GameSpeed which also worked as Intended. While checking the Gameplay Database I could not see...
  12. Horem

    Combined AI (Discontinued) [Deleted]

    Horem updated Combined AI with a new update entry: File Structure updated. Read the rest of this update entry...
  13. Horem

    [WIP] HNR Lite for CBP, Beta testers wanted.

    Horems New Resources(HNR) Lite for CBP Requires Community Balance Patch(CBP) & EUI Content 1 New Luxury: Platinum (Science Monopoly) 4 New Bonus: Sunflower, Pineapple, Lead, Titanium 2 New Science: Aloe Vera, Chromium 2 New Faith: Hops, Apple 7 New Buildings Horem.
  14. Horem

    Question regarding new functions/database entries

    Harro, I am wondering if there and any values that I need to set to keep any New buildings I may add to a modmod I am currently working on in line with the CBP. I see you have added quite a lot of new entries, some I can see are related to the new happiness system, others I am not so sure on...
  15. Horem

    [WIP] Fantasy Terrain

    Just before my absence I started working on some terrain textures. While I am back, first on my list is to finish these. The two screenshots show the Africa and Asia continent textures. Part of this Project will also be to redo(I've already got some started) the Forest and Jungle...
  16. Horem

    Clay

    Disregard. Sorry Paz.
  17. Horem

    Possibility of static Animal resources......

    Due to animated resources been off limits at the moment, I decided to see if there was a possibility of adding them by other means. These are the initial results(Its a Goat btw):- Doesn't look overly nice with the spice shadows,which are unchangeable. Same issue as animated resources, the...
  18. Horem

    Cereal Collection

    Two new resource graphics:- Barley Maize DOWNLOAD
  19. Horem

    Shrub Collection

    Contains Five new Resource graphics:- Aloe Vera Coffee Red Berries Tea Tobacco Blueberry Art Defines included. Edit as required, file placement, currently set to Art/ [ResourceName]/ [Resource.fxsxml] Download
  20. Horem

    Tree Collection

    Updated 17/4/2014 Eight new Tree Graphics:- Apple & Pine Lumber(Oak & Beech) and Mahogany Cacao Coconut Rubber Mango You can download it here Art Defines:-
Top Bottom