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    Help with mod (new tech bugs)

    Well. Now I feel really stupid for not noticing that before. Horf dorf I am smrt. Well, at least I figured out how to get the tech to appear in the right location, instead of just hovering over The Wheel. Now I have no more excuse to procrastinate on this. :D
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    Help with mod (new tech bugs)

    <_< I do recall mentioning that EVERYBODY gets it. For instance, I always start with Native America, which gets Agriculture and Fishing. However, I also get The Wheel, IN ADDITION TO the default techs. On top of that, everybody else seems to get it as well. Aaaaaaaaaaanybody see a problem here...
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    Help with mod (new tech bugs)

    Didn't drop in the old file yet, but played an unmodded game on Chieftan. The Wheel was given from the beginning, too. <_< Really confused here....
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    Help with mod (new tech bugs)

    No clue how THAT could happen. Maybe you could PM or email me the original Techinfos files? I don't feel like reinstalling D:
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    Help with mod (new tech bugs)

    I'll do ya one better: go to the top of the thread, I zipped the entire XML directory in case, for some weird reason, the problem is in a different file.
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    Help with mod (new tech bugs)

    No, that's not it either. Not only does it give human players the tech too, in addition to whatever they get for free, but I'm playing on whatever the one before Noble is.
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    Help with mod (new tech bugs)

    Okay. So THAT'S what those two tags do. Unfortunately I have NO idea where to stick these things so that they work... o.o And no, I haven't removed The Wheel. It IS being covered up by Apprenticeship, but only cause I'm not sure where to put it. It should be between Feudalism and Guilds. EDIT...
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    Help with mod (new tech bugs)

    I'm having a weird bug with this new technology I added. I used "The Wheel" to base the new one off of, so I would get all the tags in the right spot. However, for some reason, it always gives all players "The Wheel" by default, and won't ever let you research it. The new tech, Apprenticeship...
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    Halp. (Crash upon loading)

    Error message screenshots attached. There are three major ones, and then there's a fourth one that I didn't capture because it repeats itself for pretty much every single unit. It was some sort of generic XML fail message. I'm sure they'll be duplicated upon downloading the mod and running, but...
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    Halp. (Crash upon loading)

    Bump, due to LOADS MOAR ERRORS. There's so many I can't even list them all, though a large majority of them seem to be repetitive and indicative of the same cause--whatever it may be! I've got absolutely zero clue what the cause might be of these, so I'm uploading the entire contents of the mod...
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    Halp. (Crash upon loading)

    @Deon: I know it's not the whole file, but those are the only things I added/edited. TRY HARDER TO BE A BRAN MUFFIN. @The_J: THANK YOU SIR. It works now. :D
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    Halp. (Crash upon loading)

    On attempting to load this sham of a mod, I receive the following error: "Tag: 200 in Info class was incorrect Current XML file is: xml\Units/CIV4UnitInfos.xml" The edited text is located below. Ye who can assist me will be rewarded with cookies.
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