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  1. Baleur

    Anyone else notice the AI cheating like nuts in R&F??

    I mean, i'm not a great player, i usually play on King and keep on even terms with the AI, but with the expansion it is just utterly ridiculously cheatmode 9000 on the AI's part. I've restarted time and time again and i'm literally always at the bottom of the score chart in every category. In...
  2. Baleur

    Unique monument art for all civilizations. Mod idea?

    This mod, Sukritact's Swahili: Al-Hasan ibn Sulaiman, really got me thinking about monument models.. http://steamcommunity.com/sharedfiles/filedetails/?id=1127339491 I really LOVE the unique monument there. Honestly i think that should be a vanilla thing for ALL civs. It is a building that...
  3. Baleur

    [ModReq] Soft border splines like in Civ5

    I'd love a mod that makes the nation border splines soft and curvy following the terrain again, like in Civ5. I dont like the Beyond Earth introduced hex borders, even if hex grid is turned off, the borders remain as hexes. Comparion screenshot below to explain what i mean. Is this possible to...
  4. Baleur

    [ModReq] Remove city walls in Industrial / Modern age.

    So it doesnt look quite so silly, to see literally all cities in the modern age with medieval walls around the skyscrapers.. Perhaps a mod could either hide the visuals of the wall, or simply auto-delete the structures from the cities when entering the Industrial/Modern age, and obsolete those...
  5. Baleur

    [Mod req] Restrict chopping woods/rainforests to 3 tiles within nearest owned city.

    Would prevent the exploit of being able to chop woods around the entire map to teleport magical production bonuses to your cities.
  6. Baleur

    Anyone managed to mod/fix the Last Produced display bug?

    The bug where after you produced something in a city, it'll often show the 2'nd last produced item in the production panel, rather than the actual last produced item. For example. If you built an aqueduct, then a lighthouse. Once the lighthouse finishes, it'll display "Built: aqueduct" Any...
  7. Baleur

    Wishing for a downscaled units mod

    Just like the RED Modpack for Civ 5 where all units were downscaled and put in neat formations (more men per unit, smaller to match the terrain and features better, rather than being giants walking around). Honestly that's probably the main thing i'm wishing for in terms of Civ 6 modding, just...
  8. Baleur

    Neighbourhood district, anyone seen it anywhere?

    I've watched a few lets plays and streams now, but still havent seen it anywhere, even in the modern age. Anyone got a link to a video or screenshot of it? What stats / adjacency buffs does it have? Thanks!
  9. Baleur

    How to scale up Miasma?

    I dont know if you agree with me, but i frankly think miasma looks god awful on the vanilla maps, its just a completely random distribution of circular clouds on the ground. Even when adjacent, they dont blend together well and just create a "freckled" appearance covering the entire map...
  10. Baleur

    Why are the textures lower res than in Civ 5?

    Even after tweaking the .ini, you still have to sit max zoomed in for a second or two for the full resolution terrain textures to load in. They do NOT load at any other zoom level (if they did, it'd chug like mad). But then going back to Civ 5, i was astonished at how crisp and Sharp the...
  11. Baleur

    Brazil Final Fantasy

    Seriously, the Brazil theme gives me huge Final Fantasy vibes. They might be my favorite civ now just for that reason, such a good mood when starting a game with them :goodjob: cmE1J6xt4gY
  12. Baleur

    Removing the tooltip above the minimap?

    I remember last time i played Civ5, i had a personal mini mod that removed the tooltips over the minimap (since the cursor-tooltips on land are almost identical anyway). But now i can't find it anywhere. :( Does anyone have such a thing? Thanks!
  13. Baleur

    How do you guys deal with the exponential building number?

    I love this mod, but what i don't love is how slow it takes for stuff to get obsolete / replaced by better buildings. Even playing at Snail, when you found your third city it's already tedious. You've got to queue up dozens of 1-turn buildings from an age you already rose from. Yeah we might...
  14. Baleur

    Terrain / mapscript / features / plots additions?

    As the topic suggests, will there be any such additions to G&K, or "only" the espionage, religion and new civs? It would be nice to also get some "goodies" like new terrain types, new natural wonders, plots or luxuries or resources, better map scripts etc.
  15. Baleur

    Proposal: Consequence for declaring war, defender gets independence/nationalism boni.

    So this came to me as I was studying International Relations, and came across a chapter dealing with how one aspect of the colonial states losing influence might have been partly due to a rising nationalistic spirit in the colonized / occupied states. It also talked a bit about how Japans...
  16. Baleur

    I wish G&K would reintroduce the civ-specific unit voices..

    Sigh. We got full animated and voiced leaders for Civ 5, but we lost the fully voiced units from Civ 4. I miss them so much. Really made playing each civ feel different aesthetically. There's just a different feel to constantly hearing german, chinese or aztec voices when moving units. Much...
  17. Baleur

    Sweden in G&K has so many lol-inducing features..

    As for my personal observations, regarding the Swedish civ... First off, his voice actor is very good, uses some oldey-timey noble polite words and his voice conveys enough authority and authenticity. But the animations (of all the leaders tbh) are just ridiculous. He moves like a disney...
  18. Baleur

    Settings refuse to save half of the time.

    I've had this problem for as long as i can remember using BUG/BAT / other mods with it included. For some reason half of the time i play the game, the next time i start the game all of my settings in BUG/BAT are reset to their defaults. And i don't understand why.. I look at the ini settings...
  19. Baleur

    "Player 1's Warrior"

    Everytime i start a game, no matter if it is with mods, without mods, if i change my leader name or dont change anything in advanced setup, i always end up being called "Player 1" ingame. Every single time. And it wasnt like that on release, then your own civ / borders / units were called after...
  20. Baleur

    Same-turn-crash fixed (for me)

    I just fixed this for myself, it used to crash at the same turn all the time. I thought it was my mods, removed them, switched to dx9 and the crash was gone and i noticed it was due to the Genghis Kahn leaderhead appearing. So i examined the files to see if anything suspicious regarding the...
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