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    Mods Steam

    Anyone else have problems with loading mods on steam? I keep getting this message that says "application is already running" or something like that. I have had mods work in the past, but recently deleted the game and then reinstalled it and this started. It effects both content that came with...
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    Flood plains -- cottage or farm?

    Say you have a city that has 1 food resource, so it can it grow a little but will need more food eventually. You've got 2-4 flood plains and the rest riverside plains/grass. I usually farm the floodplains in a situation like that and cottage the plains/grass. I figure it's best to maximize...
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    Starting location is as much a factor in difficulty as the difficulty level you play

    This may seem like stating the obvious, but it hit me recently how vital starting location really is. I decided to move back down to Monarch from my normal immortal for a low pressure game, and rolled a fairly crappy start. I struggled more on monarch with a crappy start than I have in many...
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    AI giving away techs

    Never seen this before. This is only about my 3rd game on immortal, so maybe it is something that only happens at the higher levels? And it's not like Brennus is way ahead of me technologically. Aesthetics and theology were the only techs he has that I don't have.
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    Do you ever not take advantage of the "Health is the bedrock ofcivilization" event?

    Obviously, the later it comes to more problematic it is. In the game I'm playing right now, I got the event at turn 70 when I already had 2 cities. I'm sandwiched between two AIs, so I can't afford to hamstring my expansion, plus I have like 5 food resources between my two cities so health wont...
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    First barracks?

    When do you typically build a barracks? I often do this as my first build after worker while the city is growing to size 3 or 4. Have a feeling there are probably better ways to do this though. I just don't like building units that don't get the barracks promotion.
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    AI not founding cities

    Don't think I've ever seen this before. The Dutch AI appears to be playing a 1 city challenge by itself in this game. As you can see from the attachment, there is plenty of good land. There's even a bronze/pig/river excellent city site within about 8 or 9 movement from the Dutch capital...
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    How to win on culture? Plus general critiques of my game

    As much time as I spend playing this game and browsing these boards, I don't think I've ever posted a save for general critiquing. My initial and main reason for posting this, however, is to ask why it is so hard to win culture. Did I stop researching and switch to culture too soon?
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    Random Event to reveal all oil on the map in ancient era

    First time I've ever gotten this event. It's weird that after all of the games I've played there are still random events that I've never gotten before. Wonder if there are still any left. It seems strange to me that they would even have random events with such a low probability. And yeah, of...
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    Why do some AIs protect their worker with an archer early game but others dont?

    Just a random thing I've noticed. Is there any logic behind this?
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    How did he get across?

    How did Shaka get across to settle on my continent?
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    Which city type is the most vital. Also, which NWs are optional vs. mandatory?

    In my games I usually end up over-dependent on my initial (capital) city as it's always the best location. I have trouble deciding whether or not to try to turn it into a GP farm, a production city or a financial city. It usually ends up serving as at least 2 of those. Which type of city is...
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    Is there a mod that removes the AP?

    Seriously, the Apostolic Palace is a joke. I guess I never noticed until now how much it ruins the whole game if you don't have it. It's the Civ IV equivalent to the way cities would continuously flip back to the prior owner during and after wars in Civ III. At some point it just makes the game...
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    How much weight does the AI place on number of units vs. type of units?

    For example, when measuring strength to decide whether or not to attack, does the AI place much weight on having more advanced units? Is it better from a strength perspective to have 2 archers or 1 Longbow?
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    Does anyone actually use the culture slider?

    I was playing a random civ game tonight and got the Greeks, and I was thinking there seem to be a number of UBs that give a happiness bonus from using the culture slider. Is that useful in any context other than pursuing a culture victory? I don't think I've ever deliberately played for a...
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    What's the best behind enemy lines partisan type units?

    One thing I like to to do in a war is send one or two small armies marauding behind enemy lines to cut resources/pillage/and basically just wreak havoc. It's a lot of fun to me for some reason. Anyway, I've been experimenting with different mixes of units to use for these forces. I usually...
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    I really wish the AI had some kind of concept of Natural Borders

    Probably the most infuriating thing about the game to me is the way the AI civs will try to sneak settlers into little nooks and crannies of what, to any human observer, would clearly be "your" land even if it isn't within your cultural borders yet. Perfect exampls from my most recent game. I...
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    Legends of Revolution - Legendary Units

    Sorry, I know there is a LoR forum, but it's pretty dead, so I am posting this here. For those of you who play LoR what are your thoughts on legendary units? Do you build them or not, which ones, how do you use them, etc? I'm pretty new to LoR so I'd like some insight on which ones are worth...
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    How does it decide where your holy city is located?

    Seems like it would make more sense for a religion to take root in your capital first rather than your second city. But after city, is there any rule that governs where it goes? For instance I was just playing a game where I knew I was close to founding Confucianism, so I settled a new city in a...
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