Let's play a game. You must make Civ5 more fun (through either balance, or adding new stuff, or some other means) by making very small changes. Here are the rules:
1) The change made must be small and very do-able. No "Add in religion!". A good rule of thumb is stick to stuff easily...
Right now there is a huge change to social policies in the next patch notes which greatly concerns me:
•Have culture cost for policies never go down (trading away cities to reduce culture cost exploit).
First some background. I documented this exploit about a week or two after the game...
Initially I thought I was going to get it MUCH sooner, but I screwed up. I could easily do this on Immortal or Deity as well, which I will try next time. This was done on Standard game speed just to see if the strategy works. This is a lot harder to do than it looks, as most of the great...
This is far too common in my games now:
Trade a com several luxuries, and all my gold per turn for all their gold. I don't care if it's a bad deal. Then I declare war, and all the trades end.
You really should NOT be able to trade coms lump sums of gold for over-time commodities. If you...
I can't stress this enough at all. This is the one issue that's completely shaping my empires now.
Why would I ever want even a SECOND city? It makes no sense whatsoever. Puppet everything, trade post spam the land, and buy all your units. The puppets usually build at least close to what I...
1) Start as France. I know, I'm starting to sound like a broken record
2) Play normally, buying policies from Liberty to start (+1 culture per city is crucial). "Playing normally" as the French I usually find involves getting to 4-6 cities in very short order using Liberty's bonuses to keep...
There's been too many threads on "happiness is so key!" and such, when I think that you actually pay for as much as you gain with it. What I did in my last game just shows one more thing that I think is going to need to be fixed. Obviously this needs some fine tuning.
This will happen in 2...
Is the amount of time it takes to research a tech compared to building a unit, or building.
I feel like even when I specifically go for more production, I can still research 1-2 techs before I finish a stupid granary. I'm always pressed on what to build. And god help me if someone declares...
This might just be extreme OCD on my part (I have it BAD, as in loss of sleep and counting everything BAD).
In Civ4, whenever I am positioning a city, I don't mind overlap with other cities. It doesn't hurt my OCD at all. What really gets me though is having sea tiles on a non-maritime...
Two threads (Downside of 1upt and Simplification) have both discussed how Civ5 is being "dumbed down for the masses", or "has complexity / micromanagement removed". I think that's not true at all. I will argue just from the point of raw amount of compexity or micromanagement, and not about if...
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