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    Making Civ5 more fun

    Let's play a game. You must make Civ5 more fun (through either balance, or adding new stuff, or some other means) by making very small changes. Here are the rules: 1) The change made must be small and very do-able. No "Add in religion!". A good rule of thumb is stick to stuff easily...
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    The Social Policy Situation

    Right now there is a huge change to social policies in the next patch notes which greatly concerns me: •Have culture cost for policies never go down (trading away cities to reduce culture cost exploit). First some background. I documented this exploit about a week or two after the game...
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    Cultural Victory - 1838 - Emperor - France

    Initially I thought I was going to get it MUCH sooner, but I screwed up. I could easily do this on Immortal or Deity as well, which I will try next time. This was done on Standard game speed just to see if the strategy works. This is a lot harder to do than it looks, as most of the great...
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    Trading a lump sum for over-time commodities

    This is far too common in my games now: Trade a com several luxuries, and all my gold per turn for all their gold. I don't care if it's a bad deal. Then I declare war, and all the trades end. You really should NOT be able to trade coms lump sums of gold for over-time commodities. If you...
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    Puppet states need to add policy costs like regular cities

    I can't stress this enough at all. This is the one issue that's completely shaping my empires now. Why would I ever want even a SECOND city? It makes no sense whatsoever. Puppet everything, trade post spam the land, and buy all your units. The puppets usually build at least close to what I...
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    The best way to win culture victory

    1) Start as France. I know, I'm starting to sound like a broken record 2) Play normally, buying policies from Liberty to start (+1 culture per city is crucial). "Playing normally" as the French I usually find involves getting to 4-6 cities in very short order using Liberty's bonuses to keep...
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    New strategy: Ignore happiness

    There's been too many threads on "happiness is so key!" and such, when I think that you actually pay for as much as you gain with it. What I did in my last game just shows one more thing that I think is going to need to be fixed. Obviously this needs some fine tuning. This will happen in 2...
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    My biggest grief thus far (Science VS Production)

    Is the amount of time it takes to research a tech compared to building a unit, or building. I feel like even when I specifically go for more production, I can still research 1-2 techs before I finish a stupid granary. I'm always pressed on what to build. And god help me if someone declares...
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    Concerns about the 3-hex reach

    This might just be extreme OCD on my part (I have it BAD, as in loss of sleep and counting everything BAD). In Civ4, whenever I am positioning a city, I don't mind overlap with other cities. It doesn't hurt my OCD at all. What really gets me though is having sea tiles on a non-maritime...
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    Is Civ5 really more simple than Civ4?

    Two threads (Downside of 1upt and Simplification) have both discussed how Civ5 is being "dumbed down for the masses", or "has complexity / micromanagement removed". I think that's not true at all. I will argue just from the point of raw amount of compexity or micromanagement, and not about if...
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