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    Streamers/YTers getting early access today, NDA until Sept 29

    From FilthyRobot's livestream: This is going to be a long week...:twitch:
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    District Cost Increase

    Did some scrubbing in Quill's series and found some answers to questions I raised in the Theorycrafting thread. I didn't want to derail that thread with this stuff, and thought it could warrant its own thread. 1. Cost rises for each district started. 2. No, it's universal. 3. Couldn't tell for...
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    Firaxis/2K hosting press preview on July 28!

    FilthyRobot, a prominent MP player, has announced he will be going to New York on Thursday to play Civ 6 (single-player) for up to four hours with a limit of 150 turns. He said he will be able to record the session and release it "about a week" after the event, so August 4th. He hasn't...
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    Limits to expansion?

    So with global happiness and building maintenance gone, what will limit expansion aside from simply running out of space? There was a hint in a couple previews released today that a wide empire can be strongly cultural but slow technologically (a reverse from many 4x games), so I could see...
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    Victory Condition Speculation

    So the devs have said they are removing a victory condition - what do people suppose it will be? I'm going to go out on a limb and say I think that Domination will be the one removed, since Ed has said that the end game will be less war-oriented than previous iterations of Civ. It would...
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    New Patch Incoming!

    http://www.civilization.com/en/news/2015-02-information-on-the-civilization-beyond-earth-winter-2015-update/
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    Thank you AriochIV!

    Once again, Arioch has provided an invaluable service and has done an amazing job of compiling and formatting prerelease information as it became available. So for the fourth time (!) thank you! Your work is appreciated. :cheers:
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    Affinity and Tech Web Reference Documents

    While waiting for the game to drop I put together a couple documents for reference. The first is a list of affinity rewards, which haven't been compiled all together yet (to my knowledge). I will be updating the rest of the units soon. Harmony: Supremacy: Purity: Universal...
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    Official E3 "Gameplay Walkthrough" Video

    sfQyG885arY Footage of Quest and Espionage screens, orbital layer, different architecture and clothing civs get when adopting Affinities. Also, leaf techs give differing amounts of Affinity levels. Looks like the puppet mechanic is still in.
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    Tech Web and Affinities

    Just for fun I threw together a visual representation of everything we know about the tech web so far from the PCGamer interview. Beyond this, there is a bit more we can extrapolate from the information released about Affinities regarding techs and/or bonuses in these trees. (All info...
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    Endless Legend

    Endless Legend is an upcoming 4X from Amplitude Studios, the developers behind Endless Space and Dungeon of the Endless. I'm not usually one to go for fantasy 4X, but I am super excited about this game - unique mechanics for economy and combat, map elevation (!), beautiful graphics...
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    [Windows 8] Touch Number Pad Buggy

    The small number pad that pops up when making trades is extremely buggy and often unresponsive. Sometimes it refuses to appear at all. I love playing Civ5 in touch but this issue makes me pull out the keyboard every time I want to trade (ie, very often) so I generally don't play in this...
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    Rev3Games Review

    Rev3Games has posted their review of BNW: BFCKEAOjt_s
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    Ideological Dissatsfaction and City Flipping Details

    There is a new mechanic called Public Opinion that reflects your civ's people's Ideological satisfaction. It will determine whether cities flip to a "preferred Ideology", which is based on the amount of Tourism coming from civs with different Ideologies. There are four levels of Ideological...
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    Ideologies Discussion

    Freedom: Level 1: Avant Garde: +25% GP rate. Creative Expression: +1 culture from each Great Work. Civil Society: Specialists consume only 1 food. Covert Action: Chance of CS election rigging doubled. Capitalism: +1 local happiness for each Bank, Mint and Stock Exchange. Economic Union: +3 gold...
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    Exploration and Aesthetics Discussion

    Exploration: Unlocks in the Medieval Era. Opener: +1 movement and +1 sight to Naval Units. Unlocks building the Louvre. Maritime Infrastructure: +3 Production in all Coastal Cities. Merchant Navy: +1 gold for each Lighthouse, Harbor and Seaport. Requires Maritime Infrastructure. Naval...
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    RPS BNW "Walkthrough" Video May 9

    Just saw this, http://www.rockpapershotgun.com/2013/05/09/digging-up-civ-v-brave-new-world-footage/ I'm afk so I haven't watched it - hope there's some new stuff!
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    Early BNW Thoughts

    I'm super excited about the new expansion, it really seems like the devs are hitting their stride. If anyone isn't up to date with the expansion's features, see Arioch's site. A couple minor things are bugging me, however: I really dislike the term "Tourism" - it sounds too cheesy imo, and I...
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    Should Internal Trade Routes Drain Resources from Origin City?

    Internal trade routes in BNW will grant food or production from one city to another. What wasn't clear until yesterday was whether this was a zero sum game or a positive sum game - ie, whether the food or production gets siphoned from the origin city or is automagically created - and it's the...
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